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Element Variants

verified 2026-07-10 · VV: Ultimatum systems & progression

Element variants in VV: Ultimatum are alternate versions of Shikai, Schrift and Resurreccion elements rolled alongside the element itself, tweaking damage, status effects and colors - or, in Frozen Haze's case, changing an actual move. This page maps every variant documented in creator videos reading the official VV Trello.

Most elements in VV: Ultimatum can roll a variant - a sub-version that shifts the kit's trade-offs rather than replacing it. The canonical source for variant data is the official VV Trello, and the map below follows creator videos that read the Trello on camera, cross-checked against multiple tier lists and showcases. Everything here is per video documentation, pending in-game verification.

Variants span a wide power range. At one end, Electro's Lightning variant is purely cosmetic. In the middle sit stat trades like Red Ice (less damage, longer freeze), Bluebell (more burn), Blood in the Water (more damage, longer cooldowns) and Heavenly (ability lifesteal). At the far end, Frozen Haze's Cursed and Rewritten variants change one of the kit's two actual moves - one creator counts them as three separate Resurrecciones - and Rewritten is claimed to be the second-rarest roll in the game after Los Lobos itself.

Five elements have no variants at all per the Trello read-out: Reversal, Ink, Demon Light, The Superstar and Los Lobos. The Iron sits at the opposite extreme with six gem-named variants, the most of any element.

Creator recommendations, where stated, are opinions: Red Ice was called the best Shinigami pick after Update 2, Bluebell is recommended on all Flame builds, Gateway is preferred over Cosmic for Waypoint, base Dimensional over its variant, Heavenly for Blademaster PvP, and Energy as the safest Luminosity pick.

Details

System typeSub-roll on elements - stat/status/cosmetic tweaks, rarely full move changes
Canonical sourceOfficial VV Trello, read on camera in creator variant guides
Purely cosmeticElectro - Lightning
Most variantsThe Iron - six gem variants (Ruby, Opal, Emerald, Diamond and two more)
Move-changing variantsFrozen Haze - Cursed and Rewritten (claimed second-rarest roll in the game)

Soul Reaper (Shikai) variants

Ice - Red Ice: lower damage but increased freeze time; recommended for Hakuda builds since the longer freeze opens better combos, and one creator calls Red Ice the best Shinigami ability after Update 2.

Flame - Bluebell: increases burn damage; recommended for all builds in the variant guide. A separate Flame perk makes parried flame damage inflict a 'sweating' debuff that stacks with the burn.

Waypoint - Gateway and Cosmic: Gateway gives a longer duration during Rift (the first move) at less teleport range; Cosmic gives longer marker duration and more range but less damage from Rift and Mark Destination. Gateway is the recommended pick; the exact stat-to-name mapping is partly inferred from narration order, so treat it as provisional.

Senbonzakura - Normal (Odachi longsword) and Katana: a weapon-model split rather than a stat change; creators prefer the Katana for its easier moveset feel.

Blooming Madness - no roll variants documented; its 'variants' in creator speech refer to the many in-game move versions its games grant.

No variants: Ink, Reversal and Demon Light, confirmed from the Trello read-out (Ink's no-variant status was also confirmed on its customization screen).

Quincy (Schrift) variants

The Heat - dark variant (community documentation names it Darkheart; one creator calls it Ray Drain, granting Draining Ray): flames deal much less damage but siphon Reiatsu instead, and the fire turns black.

The Necromancer - Frost Lord: your undead army is made of frost, lowering summon health but giving their attacks a small chance to freeze opponents; cosmetically the summons take on Lord Nivis (Arctic boss) styling. Frost Lord combined with the penguin summon is called 'very overpowered' by the variant guide.

The Thunderbolt - Blue Jets and Dragon Thunder: Blue Jets makes Electric Blitz significantly faster and is rated the PvP pick; Dragon Thunder alters Thunder Spear and shines in PvE clearing. Creator videos contradict each other on whether Dragon Thunder's spear gains or loses damage, so that detail is flagged pending verification.

The Blademaster - Heavenly: ability attacks gain lifesteal; called the clear best pick for PvP.

The Dimensional - one minor variant: portals drain less and Tear the Skies deals slightly less damage, with an orange-purple recolor; creators recommend keeping base Dimensional.

The Iron - six gem variants, the most in the game, including Ruby, Opal, Emerald and Diamond. Ruby is the only fully mapped one: metal infusions cause bleeding and deal more impact damage but less stun. Other effects read from the Trello - shorter ability cooldowns at higher reishi cost, close-range confusion at much less damage, False Arm lasting an extra hit, and a cheaper-reishi/longer-cooldown arm - were not firmly matched to gem names on camera.

The Superstar - no variants, confirmed from the Trello read-out.

Arrancar (Resurreccion) variants

Shark - Blood in the Water: all shark-related attacks deal more damage at the cost of increased cooldowns; recommended because Shark does not rely on ability spam.

Fury - pull-back variant (named Elastic by one creator): Fury skills pull opponents back in after flinging them away, at the cost of reduced knockback - enabling combo starts from the M1 and move-stacking chains.

Electro - Lightning: purely cosmetic per the Trello read-out; creators add that Electro's variants do not meaningfully change how the kit performs.

Luminosity - Light, Ultraviolet and Energy: Light is the default functionality and appearance, Ultraviolet gives attacks fire properties on hit, and Energy trades damage for Reiatsu gain on hit. This mapping follows the cleanest source; another creator's read-out garbles which name carries the fire properties, so verify against the Trello. Energy is called probably the best, though none are rated game-changing.

Frozen Haze - Cursed and Rewritten: the deepest variants in the game - each changes one of the kit's two actual moves, and one creator counts Normal, Cursed and Rewritten as three separate Resurrecciones. Cursed rolls at roughly 20% once you have Frozen Haze (community documentation says 15%) and makes Lurk hit much harder with a weaker debuff; Rewritten (white recolor, stronger confusion effect) is claimed to be the second-rarest roll in the game after Los Lobos and rated three to four times better than base in PvP.

Los Lobos and Praying Mantis - no variants documented: Los Lobos is on the Trello no-variant list, and no Praying Mantis variant appears in any checked source.

Reading this map

All entries above come from creator videos - primarily a Trello read-out variant guide corroborated by tier lists and showcases - not from first-party testing. Percentages, stat directions and name-to-effect mappings flagged as provisional should be checked against the official VV Trello before being treated as final.

For per-element context see each element's own page (for example Frozen Haze, The Thunderbolt, The Iron and Luminosity carry their variant details in place), and see the Reroll Economy page for how variant rolls fit into the wider gacha system.

Community notes (Discord)

Community-documented (June 2026): legendary shikais now roll variants, and there is no way to reroll only the variant - changing it requires rerolling the entire shikai.

Community-documented odds (June 2026): an ability roll costs 199 Robux. Variants are a separate 5% roll on top of the ability itself - for a rare ability like Necromancer (9% pool chance, then a 50/50 for the specific one) that works out to roughly 0.225%, about 1 in 444, per roll for a specific variant.

FAQ

Which elements have no variants?

Per the VV Trello as read in video documentation: Reversal, Ink, Demon Light, The Superstar and Los Lobos. Praying Mantis and Blooming Madness also have none documented in any checked source.

What is the rarest variant in VV: Ultimatum?

Frozen Haze's Rewritten variant is claimed to be the second-rarest roll in the entire game, behind only Los Lobos itself - a creator claim pending verification. Community documentation lists it at 5%.

Do variants ever change actual moves?

Almost all variants only shift stats, statuses or colors - Frozen Haze is the documented exception, where Cursed and Rewritten each change one of the kit's two moves, effectively creating three different Resurrecciones.

Other systems & progression

Source-checked

Compiled from video documentation and community sources; values pending in-game verification. updated · GuideDex staff. Report a correction.