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Missions

verified 2026-07-10 · VV: Ultimatum systems & progression

Missions are repeatable objective runs in VV: Ultimatum that can roll random modifiers - such as "take no damage" or "don't use skills" - and carry invader spawns that community reports say stay active even after the mission objective is completed.

Missions are one of VV: Ultimatum's repeatable content loops: you take an objective, clear it, and collect the reward. What sets them apart is the modifier system - missions can roll random extra conditions on top of the base objective, with community-documented examples including "take no damage" and "don't use skills" (283-star starboard post, June 2026).

Missions are also a PvP surface: mission invasions are one of the game's PvP-enabled realms, and community reports note that invader spawns (and the rolled modifiers) remain active even after the mission objective is completed - staying live until you actually leave, which regularly catches players who linger after finishing.

This page is community-documented and pending verification; the full modifier list is not yet documented.

Details

Content typeRepeatable objective runs
Modifiers (community-documented)Random extra conditions, e.g. "take no damage", "don't use skills"
InvadersMission invasions are PvP-enabled; spawns reportedly stay active after the objective is completed
StatusCommunity-documented, pending verification

Mission modifiers (community-documented)

Missions can roll random modifiers that constrain how you complete the objective. The two community-documented examples (283-star post, June 2026) are "take no damage" and "don't use skills". The full modifier pool has not been documented yet - treat these as a sample, not a list.

Invader spawns outlast the objective

Community reports note that completing the mission objective does not shut the mission down: invader spawns and the rolled modifiers stay active until you leave. If you finish the objective and stay to loot or idle, you can still be invaded - and a "take no damage" modifier can still be failed. Pending verification.

Missions in progression

Missions also feed other systems: video documentation on the Arrancars & Hollows page records that mission NPCs count as kills for Vasto Lorde progress, making low-class missions the fast route through "Primal Urges Part 2".

FAQ

What modifiers can missions have?

Community-documented examples (June 2026): "take no damage" and "don't use skills". The full modifier list is not yet documented; pending verification.

Do invaders stop spawning once the mission objective is done?

No - community reports say invader spawns (and the mission modifiers) stay active after completion until you leave the mission.

Are missions worth farming for Hollow evolution?

Yes - mission NPCs count as kills for Vasto Lorde progress (video-documented), so low-class missions are the community's recommended fast route.

Other systems & progression

Source-checked

Community-documented from Discord starboard posts (June 2026); modifier list and invader behavior pending in-game verification. updated · GuideDex staff. Report a correction.