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Blooming Madness

Legendary (1.0%)
verified 2026-07-11 · VV: Ultimatum elements

Blooming Madness is a Legendary Soul Reaper element in VV: Ultimatum, rolled at a 1.0% chance, whose Shikai forces opponents into win-or-lose 'games' - Shadow Game and Mountain Game - and builds toward the executing ultimate Irooni.

Blooming Madness is one of the two Legendary Soul Reaper elements, and easily the most unusual: its Shikai literally challenges opponents to games. Shadow Game (Ctrl + M1) makes both players' shadows visible and starts a timer - whoever steps on the other's shadow first wins, and the loser eats a barrage of slashes. Mountain Game (Ctrl + M2) declares that whoever holds the higher position when the timer ends wins, with the loser again punished by multiple slashes. Video documentation stresses that both games are genuine two-sided gambles - the opponent can win them against you, so every cast is a wager. During each game your moveset changes to game-specific tools: Shadow Slash and Shadow Fall for shadow play, Takaoni and Flash Flip for the height battle.

Outside the games, the base critical stabs and pins an opponent before driving them away for a rushdown window - and if the initial stab misses, the second hit crumples instead. The Shikai critical, Bushogoma, spins both blades to launch a wind gust that carries opponents away and counts as Kido damage. Dealing enough damage makes your body flash, signalling that Irooni is ready: it replaces Ctrl + M2, teleports you to the opponent with both blades, and executes targets on low health.

Upgrades sharpen the gambling theme - both games can deal bonus damage to the loser and eventually execute on a loss, game durations can be extended, Irooni charges much faster in Shikai, and at Reiatsu Efficiency Level 10 your normal critical attack is always Bushogoma. No variants are listed in the community documentation.

Details

FactionSoul Reaper
AwakeningShikai
VariantsNone documented

Base kit

The base critical stabs your opponent, holding them down before driving them away and opening a rushdown window. If the initial stab misses, the second hit crumples the opponent instead.

Shikai moveset - the games

Shadow Game (Ctrl + M1) forces your opponent into a game: your moves change, a timer bar begins, and both players' shadows become visible. Whoever has their shadow stepped on first is hit with a barrage of slashes, ending the game. While it runs you gain Shadow Slash (vanish into the shadows and reappear in front of the opponent with a double-blade slice that opens a rushdown window) and Shadow Fall (vanish and reappear right in front of the opponent to close the gap).

Mountain Game (Ctrl + M2) points your blade forward and declares that whoever is higher wins. Your moves change and a timer bar begins; the player at lower height when it resolves takes multiple slashes. Its tools are Takaoni (spin forward into a downward double-blade slash that crumples, slightly raising your own height - and lowering theirs by slamming them down) and Flash Flip (a swift mid-combat shunpo into the air that floats you midair through several slashes, gaining height). Video documentation shows the winning line is timing: down-slam with Takaoni or pop the rise just before the timer resolves.

Shikai critical and Irooni

Bushogoma, the Shikai critical, spins both blades forward and sends a wind gust that carries the opponent away; it is treated as Kido damage. After dealing a certain amount of damage your body flashes - the Irooni indicator. Irooni then replaces Ctrl + M2: both blades slash forward as you teleport to the opponent, executing them if their health is low.

Milestone upgrades

Damage: Level 4 makes both Shadow Game and Mountain Game deal more damage to the opponent if they lose; Level 7 lets both games execute opponents on a loss. (Milestones read off the in-game upgrade UI in video documentation.)

Reiatsu Efficiency: Level 10 makes your normal critical attack always Bushogoma - confirmed independently in a second creator's on-camera test after speccing 10 points into the track.

Showboating (also cited as Rate; the track name reads ambiguously in video documentation): Level 3 gives both games a longer duration; Level 7 makes charge toward Irooni build much faster during Shikai mode.

Video-documented details

The games cut both ways: whoever's shadow gets touched first in Shadow Game loses and takes the damage - the opponent can win it against you - and touching the marked shadow also ends the mode early. Losing Mountain Game likewise damages you. Shadow Slash and Shadow Fall close distance, but using them can expose your own shadow to the enemy.

Observed values from showcase footage (creator builds, so treat as samples): Shadow Game's cooldown read 23 seconds on the cooldown UI, and a fully charged Irooni hit a dummy for about 133 damage. A shadow icon pops up when the ultimate is ready, and landing M1s in Shikai mode builds Irooni charge; pressing M2 while the Shadow Game mark is out teleports you to the target.

In PvP footage, Bushogoma's very short, spammable cooldown proved difficult to parry, and creators count Blooming Madness among the largest movesets in the game - four game-granted skills plus the ultimate. It shipped in Update 2 as the second 1% Shinigami Legendary, alongside a new dual-sword Shikai weapon type added in the same patch.

Patch notes (official)

Update 2, 2026-07-05 - Blooming Madness (SR, 1% Legendary) was added to the game, alongside a new dual-swords weapon type for Shikai and two new Sensory skills (official dev patch notes).

Update 2 mini-patch, 2026-07-05 - Bushogoma (the Shikai critical) had its cooldown increased; the Dual Blade crit and Bushogoma now count toward spirit charms and crit modifiers (official dev patch notes).

Dev-stated, 2026-07-05 - the developers described Blooming Madness as a large standalone ability that was too big to fully fit into this update; a separate Visionary ability and a new Arrancar ability were confirmed as coming before Update 3 (official announcement).

Gallery

Click any image to enlarge.

FAQ

How do Blooming Madness's games work?

Shadow Game is won by stepping on the opponent's visible shadow first; Mountain Game is won by being at the higher height when the timer ends. The loser of either game takes a barrage of slashes, and upgrades can turn a loss into an outright execution.

What is Irooni?

Blooming Madness's ultimate. After dealing enough damage your body flashes, and Irooni replaces Ctrl + M2 - a double-blade teleport slash that executes opponents on low health.

How rare is Blooming Madness?

It rolls from the Legendary bracket of the Soul Reaper element pool at 1.0%, alongside Senbonzakura. It was added in Update 2 together with a new dual-sword Shikai weapon type.

Can the games backfire on the Blooming Madness user?

Yes - per video documentation both games are two-sided gambles: an opponent who touches your marked shadow first wins Shadow Game against you, and being lower when Mountain Game's timer resolves means you take the slash barrage instead.

Other elements

Source-checked

Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.