Emotes & Animations
Emotes are cosmetic animations your character can perform, and the community board catalogs 50 of them, sorted into four rarity tiers: Legendary, Rare, Uncommon and Common. The tier structure mirrors the game's other cosmetic systems (execution animations, for instance, roll at 1% / 18% / 81% rarity odds). A July 10, 2026 documentation wave grew the Legendary tier from two to nine entries and clarified what the tier means: every Legendary emote is a spawn animation, with the sole exception of Cape Throw.
A handful of emotes are more than a single animation. Menacing (the JoJo homage) has four distinct pose variants named Dio, Giorno, Jonathan and Joseph; True Attorney has three courtroom variants ('Objection', 'Take this' and 'Hold it'); and Day 3 also cycles through three variants. The Master is dynamic in a different way - its display text changes depending on your character's name and race. Note that there are two separate emotes called Menacing: the variant-based pose set and a standalone emote with no variants.
The board documents what each emote looks like rather than where it comes from - per-emote acquisition methods are mostly not listed yet. The one documented exception is Cape Throw, which appears in Junichiro's direct drop pool. The seven Legendary emotes added on July 9-10, 2026 (Baptism Rite, Cloudy Skies, Defeat..., Last Stand, Malevolence, Monarch of Motion and Door From Hell) are each catalogued with an animation preview only - no rarity odds or unlock source stated - and Door From Hell has no written description at all, only an attached animation.
Details
Legendary emotes (9)
Not my type., Cape Throw, Baptism Rite, Cloudy Skies, Defeat..., Last Stand, Malevolence, Monarch of Motion, Door From Hell.
Per the board's Legendary tier note, all of these function as spawn animations - they play when your character enters the world - with Cape Throw as the one exception. Cape Throw is also the only emote with a documented source: it drops directly from the boss Junichiro.
Seven of the nine (everything except Not my type. and Cape Throw) were added to the board on July 9-10, 2026. Each is documented with an animation preview only; Door From Hell carries no written description at all, so beyond its name, tier and attached animation it is undocumented.
Common emotes (38)
Hands in pocket, Warming up, Menacing (variant set), Crack Knuckles, Caramel dance, BOHAHAHA, Become The Demon, Point Down, Respect, Read You, Lie Down, Kings Throne, Sit, Best friend walk, So dance, From the heart, Egyptian Spiderman, Glory, Nah I'd Walk, Slow Clap, Electric Guitar, Caught in 4k, Crying, Aura Monster, Ice Cream, Free Thinker, Crossed Arms, Overconfident, Emperor's Reign, Cardboard Box, Annoyed Sitting, Warm Up, True Attorney, Neutral Sit, Lazy, Head Rub, Menacing (standalone), Bye Bye, Day 3.
Warming up and Warm Up are two distinct emotes despite the near-identical names, and the two Menacing entries are likewise separate: one is the pose set with the four JoJo-named variants, the other is a single-animation emote with no variants.
Variants and dynamic emotes
Menacing (variant set): four poses referencing JoJo's Bizarre Adventure characters - Dio, Giorno, Jonathan and Joseph.
True Attorney: three Ace Attorney-style variants - 'Objection', 'Take this' and 'Hold it'.
Day 3: three documented variants.
The Master (Rare): the emote's text changes depending on your character's name and race, making it personalized per slot.
How rarity likely works
The board sorts emotes under Legendary, Rare, Uncommon and Common divider cards but does not state drop rates or unlock sources for them. For comparison, the game's execution animations (a separate cosmetic type sold in the store's animation section) use explicit tier odds of Rare 1%, Uncommon 18% and Common 81% - so the emote tiers most plausibly feed a similar weighted roll. Treat this as inference, not confirmed mechanics, until the board or the game documents emote sources directly.
Community notes (Discord)
Community note: respawning can trigger a forced, uncancellable animation - a 2628-star starboard post calls it 'a random 5 second long emote' on respawn, while a 276-star post describes an un-cancelable 4-second 'slice throat' animation triggering on every respawn when high-level enemies are nearby. Both durations recorded as reported; pending verification.
Community note (starboard, 195 stars): players currently get 4 emote slots; a popular request asks for 8 or more. Pending verification.
Community notes (starboard, 276 stars): the emote menu is opened with K (widely called unintuitive), and using the Mercy emote removes combat tags - currently the community's main way to drop a tag on demand. Pending verification.
FAQ
How do you get emotes in VV: Ultimatum?
The community board documents acquisition for only one emote so far: Cape Throw, a direct drop from Junichiro. For the other 49 it catalogs appearance and rarity tier only. The in-game store has an animation section (used for execution animations at 600 Soul Tokens), and the rarity split suggests a weighted unlock system, but exact sources are unconfirmed.
What are the rarest emotes?
Nine Legendary emotes are documented: 'Not my type.', 'Cape Throw', 'Baptism Rite', 'Cloudy Skies', 'Defeat...', 'Last Stand', 'Malevolence', 'Monarch of Motion' and 'Door From Hell' - all of them spawn animations except Cape Throw. They are followed by two Rare emotes, 'Hero Hunter' and 'The Master'. 'Perfect' is the sole Uncommon; everything else is Common.
Do any emotes have multiple versions?
Yes. Menacing has four JoJo-named pose variants (Dio, Giorno, Jonathan, Joseph), True Attorney has three ('Objection', 'Take this', 'Hold it'), Day 3 has three, and The Master's text changes based on your character's name and race.
Other systems & progression
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.