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Effects

verified 2026-07-18 · Anime Expeditions mechanics

Effects, or Status Effects, are unit mechanics in Anime Expeditions attached to attacks, passives and abilities that apply Damage-over-Time, Crowd-Control or Mark conditions to enemies.

Status Effects are one of the two main mechanic categories that make up a unit's kit in Anime Expeditions, alongside standalone Mechanics. They cover everything from ticking damage over time to crowd-control that slows or halts enemies, plus persistent Marks that tag enemies for follow-up effects.

Each Status Effect carries its own duration, tick rate and scaling, and even effects that share a subtype, like the four Damage-over-Time effects or the four Hard Crowd-Control effects, can behave quite differently from one another depending on which unit applies them.

Details

TypeMechanic category
SubtypesDamage-over-Time, Soft Crowd-Control, Hard Crowd-Control, Mark
ReleasedJuly 17th, 2026

Damage-over-Time effects

Damage-over-Time effects scale off the applying unit's damage stat, the duration of the application, and how fast each tick lands. The total damage is calculated first, then divided across a set number of ticks over the duration, and these effects cannot stack on themselves from the same applier but do stack across separate applicants. Bleed, Burn and Austere Flames are documented on this wiki; a fourth effect, Mana Burn, deals 0.5x damage across 8 ticks over 8 seconds but has no confirmed applier in the current roster data.

Crowd-Control effects

Crowd-Control effects primarily affect an enemy's movement along the path and are split into Soft and Hard tiers. Soft Crowd-Control effects, Slow, Stagger and Dismembered, run on shorter cooldowns and typically affect speed scaling rather than stopping movement entirely. Hard Crowd-Control effects, Stun and Rewind on this wiki plus Freeze and Shadow Rewind in the client data, apply stricter and more disruptive effects on longer cooldowns. Crowd-Control effects of the same type conflict with each other on attempted reapplication.

Mark effects

Marks are typically permanent effects applied to enemies that keep them tagged for a specific unit's follow-up mechanics until removed. Crimson Mark, Puppet Mark and True Saint Mark are each tied to a single unit's kit rather than shared across the roster, and each triggers a different secondary effect: detonation damage, increased incoming damage, or an enabling tag for further passives.

FAQ

What are Status Effects in Anime Expeditions?

Status Effects are unit mechanics attached to attacks, passives and abilities that apply conditions to enemies, covering Damage-over-Time, Crowd-Control and Mark effects.

What is the difference between Soft and Hard Crowd-Control?

Soft Crowd-Control effects like Slow, Stagger and Dismembered run on shorter cooldowns and mainly affect movement speed, while Hard Crowd-Control effects like Stun and Rewind are stricter and more disruptive but run on longer cooldowns.

Can the same Status Effect be applied twice by the same unit?

Damage-over-Time effects cannot stack on themselves from the same applier, and Crowd-Control effects of the same type conflict with each other on reapplication, though separate applying units can stack effects on the same enemy independently.

What are Marks in Anime Expeditions?

Marks are typically permanent Status Effects applied to enemies that tag them for a specific unit's follow-up mechanics, such as Crimson Mark, Puppet Mark and True Saint Mark, each tied to that unit's own kit.

Other mechanics

Source-checked

Extracted from Anime Expeditions client data and community wiki. updated · GuideDex staff. Report a correction.