Armored
ModifierArmored is an Enemy Modifier, a stage-level rule attached to specific enemy groups rather than a status effect players apply. Enemies affected by Armored take 33% less damage from attacks that hit their full area of effect.
Because Armored specifically reduces full AoE damage, it punishes teams that lean too heavily on wide splash damage without any single-target or partial-AoE units to fall back on.
Details
How Armored works
Armored is assigned to a specific enemy group on a given stage rather than being something a player triggers. Any attack that hits the full area of an Armored enemy's AoE has its damage reduced by 33% against that target.
This makes Armored a counter specifically to full-splash damage rather than to AoE in general; attacks that only partially overlap an enemy's hitbox, or single-target hits, are not affected by the reduction.
How to play around Armored
Since Armored only cuts full AoE damage, keeping single-target damage dealers or units with smaller, more precise hit areas in a lineup helps avoid losing a third of your damage output when an Armored enemy group shows up on a stage.
FAQ
What does Armored do in Anime Expeditions?
Armored is an Enemy Modifier that reduces damage taken from full AoE attacks by 33%, applied to select enemy groups on specific stages.
Does Armored reduce all damage?
No, only damage from attacks that hit the enemy's full area of effect. Single-target attacks and partial-AoE hits are not reduced by Armored.
How do I counter Armored enemies?
Bring single-target damage dealers or units whose attacks do not need to land as full AoE hits, since Armored specifically discounts full-splash damage rather than damage in general.
Other mechanics
Source-checked
Extracted from Anime Expeditions client data and community wiki. updated · GuideDex staff. Report a correction.