Death
ModifierDeath is an Enemy Modifier that grants nearby enemies a stacking, permanent +20% movement speed boost per stack. Left unchecked, enemies affected by Death get faster and faster the longer a wave goes on.
The stack resets to zero whenever a Soft Crowd-Control effect, such as Slow, Stagger or Dismembered, is applied to the enemy, giving Crowd-Control-focused teams a direct counter to a Death-modified wave spiraling out of control.
Details
How Death works
Enemies near a Death-modified enemy gain a permanent +20% movement speed stack that accumulates over time rather than expiring like a normal buff. Each additional stack compounds with the last, so a wave left alone under Death's influence keeps accelerating.
Applying any Soft Crowd-Control effect, Slow, Stagger or Dismembered, to a Death-affected enemy resets its stack count back to zero, wiping out the accumulated speed bonus entirely rather than just pausing it.
How to play around Death
Because the stack resets on Soft Crowd-Control contact, units that apply Slow, Stagger or Dismembered are the direct answer to a Death-modified wave. Keeping at least one Soft Crowd-Control applier active on a Death stage prevents enemies from snowballing into unmanageable speed.
FAQ
What does Death do in Anime Expeditions?
Death is an Enemy Modifier that grants nearby enemies a stacking, permanent +20% movement speed boost per stack, which keeps compounding over time.
How do I stop Death's speed stacks from building up?
Apply a Soft Crowd-Control effect, such as Slow, Stagger or Dismembered, to a Death-affected enemy. This resets its accumulated speed stacks back to zero.
Does Hard Crowd-Control also reset Death's stacks?
The client data specifically references Soft Crowd-Control as the trigger for resetting Death's stacks, so Soft Crowd-Control effects like Slow, Stagger and Dismembered are the confirmed counters.
Other mechanics
Source-checked
Extracted from Anime Expeditions client data and community wiki. updated · GuideDex staff. Report a correction.