Turtle
The Turtle is a mid-tier hollow rated at medium health and medium damage - tanky enough that fights last longer than against the starter mobs, but with a kit that never bypasses your defenses. Roar and Punch are standard fare: both parryable and blockable at low damage, with Punch serving as the basic m1 string.
Rolling Onslaught is the signature move - the Turtle tucks in and rolls at you, dealing low-medium damage with medium posture damage. It is parryable and blockable, but repeated blocking will grind your posture down, so parrying the roll or moving off its line is the cleaner answer.
Its confirmed drop is the Turtle Shell, a hollow part shared with the swamp-dwelling Marsh Turtle. Community documentation does not state the standard Turtle's spawn zone or respawn timer, so where you reliably encounter it remains unverified in the source material.
Details
Moveset
Roar: parryable, blockable, low damage and posture damage. Rolling Onslaught: parryable, blockable, low-medium damage with medium posture damage - the main posture threat in the kit. Punch: basic m1 string, parryable, blockable, dodgeable, low damage.
Gallery
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FAQ
What does the Turtle drop?
The Turtle Shell, a hollow part also dropped by Marsh Turtles. It is the only drop listed in community documentation.
How is the Turtle different from the Marsh Turtle?
The standard Turtle is a medium health/damage hollow with Roar, Rolling Onslaught and Punch. The Marsh Turtle is tankier (medium-high health), fights with Spin, Slam n Spin and a defensive Shell stance, and is documented in the Swamp.
Other enemies
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.