Armadillo
The Armadillo is one of the beefiest standard hollows documented - high health, medium-high damage - and the most efficient Electric Core farm in the game, dropping the core x2 per kill where the fragile Jellyfish drops just one. If a recipe wants cores, this is the fight to run, provided you can handle the posture pressure.
Rolling Thunder defines the encounter: a rolling charge that is parryable and blockable, deals only low damage, but carries high posture damage and is documented as a moving attack - it keeps traveling, so blocking it head-on is a losing trade. Parry the roll or move off its line. Tail Whip and Slam Down is the damage combo at medium damage with medium-high posture damage, and the Roar rounds out the kit as a low-damage posture poke.
No move in the Armadillo's kit is documented as unblockable, so parry-heavy play works - the challenge is simply surviving the posture math through a long, high-health fight. Its spawn zone is not recorded in the community source.
Details
Moveset
Rolling Thunder: parryable, blockable - low damage but high posture damage, and documented as moving, so it chases while it rolls. Tail Whip and Slam Down: parryable, blockable, dodgeable - medium damage, medium-high posture damage. Roar: parryable, blockable - low damage, low-medium posture damage.
Gallery
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FAQ
Why farm Armadillos over Jellyfish for Electric Cores?
Armadillos drop two Electric Cores per kill versus the Jellyfish's one - the trade-off is fighting a high-health enemy with heavy posture pressure instead of a fragile one.
How do I deal with Rolling Thunder?
Parry it or get off its path. It only deals low damage but its high posture damage - applied while the roll keeps moving - will shred your guard if you just hold block.
Other enemies
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.