Relentless Hunter
Tier 2Relentless Hunter is the invader's charm, full stop - "They can run, but they can never escape." Both effects apply when you invade other players' missions: as an invader, you completely prevent extraction as long as you live, and you combat tag all mission-goers as soon as you spawn into the invade.
Together they close both exits. The extraction lock means the mission team cannot simply finish up and leave while avoiding you - the only way out goes through your knockdown. The instant combat tag strips away whatever protections or disengage options an untagged state would give them, putting every mission-goer into the fight from the second you arrive.
For dedicated invasion players this is close to a job requirement: it converts invasions from optional skirmishes the defenders can wait out into forced confrontations. For anyone who does not invade, it does nothing at all. Note that defenders have counter-tools in the same charm roster - Prey Turned Predator tags invaders right back. Relentless Hunter requires Level 10 and weighs 1 wt.; its zone and source are not documented.
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FAQ
What does Relentless Hunter do for invaders?
While you are alive, mission-goers cannot extract at all, and everyone in the mission is combat tagged the instant you spawn in - they must deal with you to leave.
Does Relentless Hunter help outside invasions?
No - both effects are written specifically for the invader role, so it is a dead charm for players who never invade.
Other spirit charms
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. Stats transcribed from the in-game charm card. updated · GuideDex staff. Report a correction.