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Hollow Traits

verified 2026-07-10 · VV: Ultimatum factions

Hollow Traits are visible modifications rolled during Hollow progression in VV: Ultimatum that grant stats or special abilities - 13 are documented, and they are only active in Resurreccion as an Arrancar.

Traits are visible changes to your hollow - wings, horns, tails, iron skin - each carrying a package of stats or special abilities. They drop as you defeat other hollows across your progression, they show up on your body, and they carry through to your Resurreccion. The single most important rule is easy to miss: hollow traits are only active in Resurreccion as an Arrancar. Outside Res, they are cosmetic history.

How many you can hold depends on your evolution stage. The traits card puts it at 3 at base stage and 4 total as a Vasto Lorde; the evolution guide frames the same ceiling by evolution point - a Menoscar keeps 2, an Adjucar 3, a Vastocar 4. You can also refuse a trait you do not want, which is the backbone of trait hunting: farm, refuse, repeat until the set is right, because traits are locked once you evolve into an Arrancar.

Thirteen traits are documented, and they cluster into archetypes. Cero specialists pick from Horns (+35% cero width, +10% length), Tailbone (+20% cero damage but a 25% thinner 'laser' cero) and Back Scales (12% faster charge, +45s Res duration, -5% cero damage). Bruisers look at Iron Skin, Exoskeleton, Giant and Dense Muscles; skirmishers at Wings, Skinny and Deadly Claws; and utility players at Innocuous Presence, which hides your name and reiatsu signature entirely. The full stat lines are listed below - community documentation notes the list may be incomplete and asks players to report missing traits in the vvinfo server.

Traits

TentaclesTwin tentacles. 16% chance to inflict poison damage on melee attacks; -1% Weapon damage.
SkinnyA skinnier hollow. +7.5% Movement Speed; -1.2% Melee Defense.
WingsLarge wings. +3% Movement Speed; +5% Shunpo Stamina; +3% Shunpo Speed.
Deadly ClawsBlunt base attacks become sharp. +3% Hakuda Damage; +0.1 Max AP.
Iron SkinThick iron-like skin, similar to an arrancar's Hierro. +4% Melee Defense; +35% Posture Regen.
HornsHorns. Increased cero width of 35%; increased cero length of 10%.
ExoskeletonA stronger skeletal structure. +2% Melee Defense; +5 Posture; 15% bigger healthpack from Resurrection; -2% Movement Speed.
Innocuous PresenceNo one really notices you. Your name is hidden; your reiatsu signature is hidden; Resurrection duration increased by 20s; +5% Movement Speed.
Back ScalesInsect-like vertebrae. Cero charges 12% faster; Resurrection duration increased by 45s; cero damage reduced by 5%.
GiantYou get bigger. +5% Melee Defense; +2% Kido Defense; you become 5% slower.
EnergizedExplosive power bubbles beneath your skin. +2% Kido Damage; weapon (not fist) damage slightly scales off your kido stat.
Dense MusclesIncreased muscle density. +1% Weapon Damage; +1% Hakuda Damage; Ressureccion duration increased by 45s.
TailboneLong bony tail - laser ceros. Increased cero damage by 20%; cero is 25% thinner.

Details

ActivationOnly active in Resurreccion as an Arrancar
How obtainedChance drops from defeating hollows during Hollow progression
Capacity3 at base stage, 4 total as Vasto Lorde (Menoscar keeps 2, Adjucar 3, Vastocar 4)
RefusalYou can refuse a trait you do not want
Lock-inTraits cannot be changed after evolving into an Arrancar
Documented traits13 (community notes the list may be incomplete)

Community notes (Discord)

Cap conflict recorded: a 184-star starboard post ('Hollow Trait Info') states hollows hold up to 3 traits, or 5 as a Vasto Lorde, and adds that you cannot remove your mask (go Arrancar) while a trait slot is empty; wiki and video sources put the ceiling at 4 as Vasto Lorde (2 Menoscar / 3 Adjucar). The post may reflect an older patch - its per-trait stats match the documented list exactly. Both cap versions kept pending verification.

Sourcing conflict on when hollow traits are active - two versions recorded, not resolved: video documentation (cited on the Arrancars & Hollows page) states traits work in hollow form or while Resurreccion is popped, while the Hollow Traits page and a 604-star Discord post (which asks for traits to be made active in hollow form, implying they currently are not) support the Res-only version. Both versions are kept with attribution (video-documented vs community report); pending in-game verification.

Gallery

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FAQ

When do hollow traits actually work?

Only in Resurreccion as an Arrancar. During hollow stages they are visible on your body but the stats and abilities are not active.

How many traits can you have?

The traits card lists 3 at base stage and 4 total as a Vasto Lorde; by evolution point, a Menoscar keeps 2, an Adjucar 3 and a Vastocar 4. You can refuse unwanted traits while hunting for better ones.

Which traits are best for cero builds?

Horns (+35% width, +10% length) for coverage, Tailbone (+20% damage, 25% thinner) for single-target lasers, and Back Scales (12% faster charge, +45s Res duration) if you accept the 5% damage cut.

Other factions

Source-checked

Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.