Syndicate Hideout
The dungeon is one large scripted room (act_2_dungeon, flagged _stage: true) rather than a procedural room pool, requiring level 40 to enter and scaling for 1-4 players across a level_range of 40-50. Barriers lower or tween open as each wave clears, and the run is tracked by the signal dungeon_completed/act_2_dungeon.
Waves 1 through 5 fight through Syndicate rank-and-file - Axe, Shortsword and Greatsword variants whose spawn counts scale with party size (1/2/2/2 and similar per-player brackets) - alongside a Goat, a Serpent pack that escalates into a Great Serpent, and a Lion pack that escalates into a Lion Monarch elite and a Syndicate Officer. Two cutscenes interrupt the advance: Syndicate members shouting 'We're under attack!' at wave 2, and 'How did they get this far into our hideout!' at wave 5.
Wave 6 tweens open a set of double doors into the Syndicate Leader boss fight, introduced by his line 'You're the one who stopped our attack on the village. This time, I'll show no mercy!' Wave 7 follows immediately with the Chimera boss fight - its intro dialogue is a genuine lore beat straight from client data: Chimera says it senses 'the same Ether' in the player as in 'the other Deities' and vows to bring them before its master. Clearing wave 7 opens a boss chest with tiered material rewards (common 45 / rare 35 / epic 15 / legendary 5 weight), 100 gold, 8 material rolls, two upgrade-shard chances and a 12% chance at the Twin Fangs weapon, before teleporting the player back to the hideout's entrance.
Details
Wave-by-wave
Boss chest rewards
Material tier weights: common 45, rare 35, epic 15, legendary 5 (legendary capped at 1 roll), across 8 material rolls plus 100 gold.
Upgrade shard chances: 20% common upgrade shard, 10% rare upgrade shard.
Gear chance: 12% Twin Fangs.
Scaling
Dungeon time-to-kill targets by difficulty (Normal / Elite / Boss mob): Normal mode 20s / 60s / 300s, Hard mode 15s / 45s / 240s, Nightmare mode 10s / 30s / 180s, Insanity mode 5s / 15s / 120s.
Party scaling: Dungeon-tagged enemies scale by 0.7x per player above the base of 1; Boss-tagged encounters (Syndicate Leader, Chimera) scale by 0.8x.
FAQ
What level do I need for the Syndicate Hideout?
Level 40 is required to enter; the dungeon's level_range is 40-50.
Who are the bosses in the Syndicate Hideout?
Two, fought back-to-back: the Syndicate Leader at wave 6, then Chimera immediately at wave 7.
What can I get from the Syndicate Hideout boss chest?
Gold, 8 material rolls weighted by rarity (common through legendary), two upgrade-shard chances, and a 12% chance at the Twin Fangs weapon.
Other dungeons
Source-checked
Extracted from Mythfall client data (dungeons.json + enemy_formulas + enemies-enriched.json). updated · GuideDex staff. Report a correction.