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Test Map Dungeon

verified 2026-07-17 · MythFall dungeons

Test Map Dungeon is a single-room, level 1-10 dungeon entry in Mythfall's client data whose only room is flagged as a full scripted stage rather than a procedural room - the data pattern points to an internal developer or QA test map rather than confirmed player-facing content.

The entry has room_count fixed at 1-1 and a single room named test_map with the internal flag _stage: true, meaning the game engine treats it as a complete scripted stage rather than assembling it from the straight_hall/L_hall/boss_room pool the way Linear Dungeon or Boss Rush Dungeon do. It carries the same level_range (1-10) and requirements (level 0, 1-4 players) as those two dungeons, and reuses their exact enemy_drops structure - Elite, Villain and Ravine kills all drop from the same Trojan Leggings / Trojan Armor / Trojan Helmet pool with matching weights.

Unlike Syndicate Hideout or The Amphitheatre, this entry has no player_spawn coordinates, no proximity_prompt_position and no completion_signal in the extracted data - the fields that would mark a real, locatable dungeon entrance. Combined with the generic 'test_map' name and the single-room _stage flag, this reads as a leftover developer or QA test space bundled into the same dungeon registry as shipped content, rather than a dungeon players are confirmed to be able to enter.

Details

RegionInternal / QA test space - no in-game entry point documented
Recommended level1-10 (no level requirement)
Room pool1 room (test_map, flagged as a full scripted stage, not procedural)
Room count1
Boss encounterNone - drop pool covers generic Elite, Villain and Ravine kills
StatusPresent in client data; not confirmed accessible from normal play

What the data shows

room_pool has exactly one entry, test_map, weighted 1 and marked _stage: true - the same flag Syndicate Hideout and The Amphitheatre use for their fully scripted single-room dungeons.

enemy_drops is keyed directly by enemy type (Elite, Villain, Ravine) instead of by room, each pointing at the same Trojan Leggings/Armor/Helmet weights used in Linear Dungeon's room pool.

Why it reads as a dev/QA map

No player_spawn, proximity_prompt_position or completion_signal fields are present - every other extracted dungeon that has a real map location (Syndicate Hideout, Act 2 Dungeon, The Amphitheatre) includes at least the spawn and completion signal.

The generic name test_map and the fact that its drop tables are simply copied from the Linear Dungeon's boss/room enemy pools suggest this is a placeholder or debug map rather than a distinct piece of content.

FAQ

Can players actually enter the Test Map Dungeon?

Unconfirmed. It has no proximity prompt or completion signal in the extracted data, unlike Mythfall's other dungeons, which suggests it may be internal/QA content rather than a live entry point.

What drops from the Test Map Dungeon?

The same Trojan gear pool as Linear Dungeon - Trojan Leggings, Trojan Armor and Trojan Helmet - split by whether you defeat an Elite, Villain or Ravine.

Other dungeons

Source-checked

Extracted from Mythfall client data (dungeons.json + enemy_formulas). Its status as player-facing content is unconfirmed - flagged here as likely internal/test data. updated · GuideDex staff. Report a correction.