MythFall Dungeons
6 entries6 procedural dungeons with room pools, difficulty scaling and boss encounters.
Act 2 Dungeon
Act 2 Dungeon is the internal stage id inside Mythfall's dungeon registry- a byte-for-byte duplicate of Syndicate Hideout (identical waves, spawns, boss chest and completion signal), most likely a leftover alias from development rather than a second, distinct dungeon.Boss Rush Dungeon
Boss Rush Dungeon is a single boss-room dungeon (level 1-10) explicitly flagged boss_rush: true in the client data - one guaranteed Villain enemy per run, using the same drop pool as Linear Dungeon's boss room.Linear Dungeon
Linear Dungeon is Mythfall's generic procedural dungeon for levels 1-10, stringing together 5 to 10 rooms drawn from a straight_hall / L_hall / boss_room pool before ending on a single guaranteed boss-room encounter.Syndicate Hideout
Syndicate Hideout is Mythfall's Act 2 dungeon (level 40-50) - a single scripted room run across 7 waves that pushes through the Syndicate's base and ends in back-to-back boss fights against the Syndicate Leader and Chimera.Test Map Dungeon
Test Map Dungeon is a single-room, level 1-10 dungeon entry in Mythfall's client data whose only room is flagged as a full scripted stage rather than a procedural room - the data pattern points to an internal developer or QA test map rather than confirmed player-facing content.The Amphitheatre
The Amphitheatre is Mythfall's Act 3 dungeon (level 60-70) - a single-wave boss arena where the questline TheAmphitheatre sends players to defeat Pan, the Deity of the Wild.