GGuideDex

Chimera

verified 2026-07-17 · MythFall bosses

Chimera is a level 40-45 Boss fought both as a standalone encounter and as a repeatable Syndicate Hideout dungeon boss, hitting hardest through its unblockable Head Ram and its airborne, block-breaking Jump Slam.

Chimera shows up in two contexts: a level 40 standalone encounter that pays 500 XP and carries the actual drop table, and a level 45 repeatable version inside the Syndicate Hideout dungeon that runs a 1x Health Budget but a steep 5x Defense Budget — the same defense premium the dungeon applies to the Syndicate Leader fight. The dungeon variant pays no gold and drops nothing (scripted kill with no loot roll).

The moveset is a big one for a non-final boss: 6 moves spanning claw swipes, a horn charge, a tail whip, and two hits that stand out — Head Ram (55 damage, unblockable, so it must be dodged rather than blocked or parried) and Jump Slam (91 damage, the single hardest hit in Chimera's kit, an airborne block-breaker AoE with a 12-second cooldown). Horn Charge is a second block-breaker, a gap-closing charge worth 66 damage. Only LightAttack, TailWhip and Roar are parryable — the rest of the kit has to be respected with blocks, dodges, or posture management rather than parry timing.

Only a single phase exists (all 6 moves enabled from spawn, no HP-gated escalation). Base template lists 400 HP and a 300 stagger HP threshold, both shared between the two spawn contexts.

Details

Level40 (base encounter) / 45 (Syndicate Hideout dungeon)
ClassBoss
ContextWorld/Story and Syndicate Hideout dungeon
Base HP400 (Dungeon variant: HP Budget 1x)
Defense Budget5x (Dungeon variant)
Stagger HP300
XP500
Gold0
Notable dropsChimera Hide 100%, Chimera Scales 100%, Chimera Horn 50%, Chimera Heart 50% — base encounter only, dungeon repeat has no drop roll

Moveset

LightAttack

11 dmg, 8 posture, 2s cooldown. Melee, physical, parryable. Double claw swipe

TailWhip

44 dmg, 25 posture, 8s cooldown. Melee, physical, parryable, AoE

Roar

6 dmg, 5 posture, 10s cooldown. Melee, physical, parryable, AoE

HeadRam

55 dmg, 30 posture, 8s cooldown. Melee, physical, unblockable

HornCharge

66 dmg, 100 posture, 12s cooldown. Melee, physical, block_breaker, gap_closer. Charging horn burst

JumpSlam

91 dmg, 100 posture, 12s cooldown. Melee, physical, block_breaker, AoE. Airborne slam — Chimera's hardest single hit

Phase HP thresholds

Only one phase exists: Phase 1, triggering on spawn at HP ratio 1.0, with all 6 moves enabled from the start. No HP-gated second phase or escalation.

FAQ

What level is Chimera in Mythfall?

Level 40 in its base encounter (500 XP) and level 45 when repeated as a Syndicate Hideout dungeon boss (1x Health Budget, 5x Defense Budget, no drops on that run).

Can you parry Chimera's attacks?

Only three of its six moves — LightAttack, TailWhip and Roar — are parryable. Head Ram is unblockable (dodge only), and Horn Charge plus Jump Slam are block-breakers that punish turtling behind a raised guard.

What does Chimera drop?

Chimera Hide and Chimera Scales at a guaranteed 100%, plus Chimera Horn and Chimera Heart at 50% each — all from the base encounter. The Syndicate Hideout dungeon repeat drops nothing.

Other bosses

Source-checked

Extracted from Mythfall client data. HP shown as base template HP x variant Health Budget. updated · GuideDex staff. Report a correction.