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Raid Boss

Tier 3
verified 2026-07-11 · VV: Ultimatum spirit charms

Raid Boss is a Tier 3 Spirit Charm in VV: Ultimatum that grants stacking "battle fever" for every nearby enemy - up to 10 stacks of defense, damage, and escalating bonus effects - but punishes fighting alongside allies.

Raid Boss is the outnumbered-fight charm, with the longest flavor text in the charm roster - a full paragraph about feeling no wounds while enemy swords "move so slowly, and you can dance through them, laughing." Mechanically it runs on battle fever: you gain a stack for every nearby enemy and lose a stack for every nearby ally, up to 10 stacks.

Each stack grants 5% incoming defense and 3% more damage, both increasing up to 3.5 times, and thresholds unlock signature effects borrowed from other charms: at 3 stacks a weaker Curtain Call (lifesteal on basics), at 4 stacks immunity to movement slows, at 5 stacks your lifesteal doubles at 30%, and finally at 7 stacks your basic attacks periodically proc Perfect Flash. Fully stacked, you genuinely fight like the raid boss of the lobby.

The counterweight is anti-teamplay in both directions: allies drain your stacks, and when your battle fever is empty with allies nearby, you take 18% more damage. This is a solo player's charm for invasions, gank defense, and outnumbered PvP - dragging it into group content actively hurts you. It requires Level 35; its zone and source are not documented in current captures.

Traits

Battle feverGain a stack of battle fever for every nearby enemy; lose a stack for every nearby ally, up to 10 stacks.
Per-stack powerEvery stack grants 5% incoming defense and 3% more damage, both increasing up to 3.5 times.
Threshold bonusesAt 3 stacks gain a weaker Curtain Call; at 4 stacks become immune to movement slow; at 5 stacks your lifesteal doubles at 30%; at 7 stacks your basic attacks periodically proc Perfect Flash.
Lone wolf penaltyWhen your battle fever is empty and allies are nearby, take 18% more damage.

Details

TierTier 3 Spirit Charm
EffectFor every nearby enemy gain a stack of battle fever, for every nearby ally lose a stack of battle fever, up to 10 stacks. For every stack of battle fever gain a 5% incoming defense and 3% more damage, both increasing up to 3.5 times. At 3 stacks gain weaker Curtain Call, at 4 stacks become immune to movement slow, at 5 stacks your lifesteal doubles at 30%, finally at 7 stacks your m1s periodically proc Perfect Flash. When your battle fever is empty and allies are nearby take 18% more damage.
RequiresLevel 35
Max stacks10

Gallery

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FAQ

Is Raid Boss good in a team?

No - every nearby ally removes a stack, and with zero stacks and allies nearby you take 18% more damage. It is designed for solo, outnumbered fights.

What do Raid Boss stack thresholds unlock?

Weaker Curtain Call at 3 stacks, movement-slow immunity at 4, doubled lifesteal at 5 (at 30%), and periodic Perfect Flash procs on basic attacks at 7 stacks.

Other spirit charms

Source-checked

Compiled from community documentation and cross-checked sources; values pending in-game verification. Stats transcribed from the in-game charm card. updated · GuideDex staff. Report a correction.