One Inch Punch
One Inch Punch is listed in the Hybrid group of skill essences - the section of the essence list that sits apart from the pure Kido, Hakuda, Strength, and Speed groupings, implying the skill draws on more than one stat line. Its community documentation currently records a single confirmed fact: the essence is obtained from raids.
The in-game skill card fills in much of the essence: it is a Legendary Consumable costing 5 skill points, gated behind Level 75, 160 Hakuda and 55 Strength - a mixed Hakuda-Strength requirement that confirms its hybrid profile. The contained skill is flavoured as 'a popular technique which was demonstrated in the 20th century,' a nod to the famous close-range martial-arts strike. Combat numbers - damage, posture damage, cooldown and Reiatsu cost - are still not shown on the card and remain pending in-game verification.
For now, treat One Inch Punch as a known raid chase item with a documented requirement gate but unpublished combat numbers. Players grinding raids for other Hybrid or Speed essences may find it along the way; its stat block will be expanded once the community publishes testing data. Details beyond the card's requirement block are subject to change per current documentation.
Details
FAQ
How do I get One Inch Punch?
It is obtained from raids - that is the only confirmed acquisition route in community documentation.
What are One Inch Punch's stats and requirements?
The in-game skill card lists it as a Legendary Consumable requiring Level 75, 160 Hakuda and 55 Strength, at a cost of 5 skill points. Combat numbers - damage, posture damage, cooldown and Reiatsu cost - are not yet shown and remain pending in-game verification.
Other skill essences
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. Skill cost, requirements and effect transcribed from the in-game skill card. updated · GuideDex staff. Report a correction.