Shark
Rare (9.0%)Shark is a battlefield-control Resurreccion built on puddles. Graceful Dive (Ctrl + M1) plunges you into the ground for minuscule damage, leaves 3 puddles, and lets you travel underground; after a few seconds - or on recast - you erupt with a slash that ragdolls enemies into the air and spawns 3 more puddles. The Resurreccion passive gives every puddle teeth: opponents who touch water receive the Wet status, lowering their movement speed, with further effects unlockable through upgrades.
The form's Ctrl + M2 adapts to range. Up close it is Tide Sever, a quick water-dash slash that spawns 2 puddles. While underground in Graceful Dive it becomes Shark Bomb (Aerial) - you leap out from below with a summoned shark that blasts the area in front, crumpling opponents and spawning 2-3 puddles. At far range, Shark Bomb summons a shark underneath you and dashes you to your cursor, spawning puddles on use and on hit.
Upgrades convert wet enemies into resources: 1.2x damage against Wet targets, shark moves that eat the opponent's Reiatsu, faster Reiatsu regeneration while you stand on puddles, and bleeding shark hits. The Blood In The Water variant (7%) makes all shark-related attacks more damaging at the cost of longer cooldowns and higher Reiatsu costs, recoloring the water blood-red and the moves red.
Traits
Details
Partial Resurreccion moveset
Graceful Dive (Ctrl + M1) dives into the ground, hitting for minuscule damage and leaving behind 3 puddles before you move underground. After a few seconds, or on recast, you jump out with a slash that ragdolls enemies into the air and spawns 3 more puddles.
Resurreccion
Passive: opponents who touch water puddles receive the Wet status effect, lowering their movement speed; upgrades can attach more effects.
Tide Sever (Ctrl + M2, close range) dashes forward quickly, slashing the opponent with water and spawning 2 puddles. Shark Bomb (Aerial) (Ctrl + M2 during Graceful Dive) jumps out from below with a summoned shark, blasting the area in front of you - it crumples opponents and spawns 2-3 puddles. Shark Bomb (Ctrl + M2, far range, in mode) summons a shark underneath you before dashing to your mouse cursor, spawning puddles on use and on hit.
Milestone upgrades
Status Duration: Level 4 deals 1.2x damage to Wet enemies.
Reiatsu Efficiency: Level 3 makes shark moves eat the opponent's Reiatsu; Level 6 increases your Reiatsu regeneration rate while standing on puddles.
Damage: Level 6 makes your sharks inflict bleed.
Gallery
Click any image to enlarge.
FAQ
What does the Wet status do?
It lowers the affected enemy's movement speed whenever they touch your water puddles, and with Status Duration Level 4 you also deal 1.2x damage to Wet targets.
How many versions of Shark Bomb are there?
Two contexts: an aerial version fired while underground in Graceful Dive (crumples, spawns 2-3 puddles) and a far-range version that dashes you to your cursor behind a summoned shark.
Is Blood In The Water worth using?
The 7% variant boosts damage on all shark-related attacks but raises their cooldowns and Reiatsu costs - stronger single exchanges, weaker sustained pressure.
Other elements
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.