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Sensory

verified 2026-07-11 · VV: Ultimatum skill trees

Sensory is one of the universal skill-tree lines in VV: Ultimatum (alongside Strength, Speed, Hakuda and Misc), providing perception- and haste-oriented passives and skills available to any race.

Sensory is the perception branch of VV: Ultimatum's universal skill tree - available regardless of faction, sitting beside Strength, Speed, Hakuda and Misc. Its passives are prized enough that the Rare Quincy clan Lloyd grants 'all Sensory passives free of cost' as its signature perk.

The line received new content in the Update 2 mini-patch on July 5 2026, which added two new Sensory skills. Those skills grant a haste (movement/action speed) bonus, and a follow-up fix corrected them not giving the proper haste amount.

Full node lists, stat requirements and skill-point costs for the Sensory line are not yet documented here; treat this as a stub to be expanded once details land, subject to change per current documentation.

Details

Tree groupUniversal Skill Tree
ThemePerception / haste passives and skills
Notable interactionThe Rare Quincy clan Lloyd grants all Sensory passives free of cost

Patch notes (official)

Update 2, 2026-07-05 - added 2 new Sensory skills (official dev patch notes).

Mini-patch, 2026-07-05 - fixed the new Sensory skills not giving you the proper haste amount (official dev patch notes).

FAQ

What is the Sensory skill tree?

It is one of the universal skill-tree lines, open to any race, focused on perception and haste-oriented passives. Two new Sensory skills were added in the July 5 2026 Update 2 mini-patch.

Which clan interacts with Sensory?

The Rare Quincy clan Lloyd grants all Sensory passives free of cost (plus a cosmetic third eye and minor stats).

Other skill trees

Source-checked

Compiled from official developer patch notes (July 2026) and cross-checked community documentation; node details pending in-game verification. updated · GuideDex staff. Report a correction.