Waves
Waves (internal template ID template_waves) is a generic Mission Board template, and the simplest of the four named mission types (Defeat Target, Escort, Waves, Defeat Enemies). Its script spawns 3 waves of Elite and Ravine enemies scaling from 3 to 7 total per wave (delays 0s, 10s and 15s), all centered on a 5-stud radius around the player rather than a fixed NPC or zone, then completes once the waves are cleared. Base reward: 100 XP; base level requirement: 0.
It shares its exact wave composition (Elite/Ravine counts and delays) with both Escort NPC and Defend Area, suggesting all three combat templates draw from the same underlying wave-scaling table, differentiated mainly by whether an NPC or escort path is attached.
Details
How it works
1. wavespawn_mob — 3 waves spawn within a 5-stud radius of the player: wave 1 (1 Elite + 3 Ravine, 3 total), wave 2 (2 Elite + 5 Ravine, 5 total, +10s delay), wave 3 (3 Elite + 7 Ravine, 7 total, +15s delay).
2. quest_completed — the mission is marked complete once all waves are cleared.
FAQ
What is the Waves mission type in Mythfall?
A Mission Board quest where the player survives 3 escalating waves of Elite and Ravine enemies spawned around them, with no escort NPC involved. Base reward is 100 XP.
How many enemies total appear in a Waves mission?
Up to 15 across the three waves at maximum scaling (3 + 5 + 7), per the base template.
Other quests
Source-checked
Extracted from Mythfall client data (quests.json quest-type templates + Kallos Island mission board configuration). updated · GuideDex staff. Report a correction.