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Defend Area

verified 2026-07-17 · MythFall quests

Defend Area is one of Mythfall's Mission Board quest types: the player holds off three escalating enemy waves targeting a defended NPC, then escorts them along a set path.

Defend Area (internal template ID template_defendarea) is a generic Mission Board template. In the extracted client data, its stage script is identical to Escort NPC's: the same 3-wave Elite/Ravine composition (3 -> 5 -> 7 enemies, delays 0s/10s/15s) targeting an NPC, followed by the same 3-point escort path before completion. Its base rewards field also matches Escort NPC's: 0 currency / 0 XP / no items.

Because the two templates share identical stage data, this wiki treats Defend Area as a distinct named Mission Board category (per its own template key and the handoff's mission-type list) while flagging that the extracted script content does not currently differ from Escort NPC's — actual live missions likely configure each template's wave data and rewards independently at the mission level.

Details

TypeQuest (Mission Board - Defend Area)
Base level requirement0
Base rewardsNone recorded (0 currency, 0 XP, no items)
Wave composition3 waves, Elite + Ravine, scaling 3 -> 5 -> 7 enemies (delays 0s / 10s / 15s)
NoteStage script identical to Escort NPC in the extracted data — treat as a template placeholder, not confirmed distinct live content

How it works

1. wavespawn_mob — 3 waves target a defended NPC: wave 1 (1 Elite + 3 Ravine, 3 total), wave 2 (2 Elite + 5 Ravine, 5 total, +10s delay), wave 3 (3 Elite + 7 Ravine, 7 total, +15s delay).

2. escortspawn_mob — the NPC then moves along a 3-point path, matching the Escort NPC template's data.

3. quest_completed — the mission is marked complete.

FAQ

Is Defend Area different from Escort NPC in Mythfall?

They are named as separate templates, but the extracted client data records identical wave and path scripts for both — the wiki flags this rather than inventing a distinction that isn't in the data.

What enemies appear in Defend Area?

3 waves of Elite and Ravine enemies, scaling from 3 up to 7 per wave.

Other quests

Source-checked

Extracted from Mythfall client data (quests.json quest-type templates + Kallos Island mission board configuration). updated · GuideDex staff. Report a correction.