Battle System (What the Trailers Show)
Turn-based combat is stated on the game's own Roblox listing and visible throughout official footage. What the footage adds is texture: named moves, an ability system, stat stages, status effects and a dynamic battle camera the developers themselves labeled work-in-progress in one legendary showcase.
The most data-dense clip is the Victrious gameplay reveal: the Forest Guardian, at level 44, uses Resonant Wave - a move that deals damage and raises the user's stats in one action - while displaying an ability called Menacing that lowers the opposing side's attack. The opposing bug-type answers with Envenomate, inflicting the poison status, and a move called Spray Sludge.
The February 2026 Gameplay Teaser (thumbnailed as 'Trailer 2') stretched the picture further: creators reacting to it read 2v2 battles, Eleons at levels 50 and 100, a stat-reroll option, a Mythic rarity tier, multi-wave raid battles and a party of six off the screen - all shown, none explained.
Moves, abilities and status effects
Named moves shown so far: Resonant Wave (damage plus self stat boost), Envenomate (inflicts poison), Spray Sludge, Sneak Attack (seen with its own visual effect in a battle clip), and - from Morfur gameplay coverage - Chow Down and Cuddle, with Cuddle lowering the target's Defense. The self-buffs and debuffs imply a stat-stage system layered on the confirmed type-effectiveness, STAB and weather framework from the game's combat descriptions.
Abilities function as passive effects - creators read that framing directly off trailer UI. The named roster has grown beyond Menacing (lowers opponents' attack): box/PC screens in trailer coverage show Blood Drinker, Ricochet, Slasher and Snatcher (effects unexplained; one creator guesses Snatcher steals items - opinion), plus Incendiary (absorbs an incoming Pyro move to boost the holder's own Pyro damage) and Ancient Formation (switches its Eleon between offensive and defensive forms depending on the move used) - both read from on-screen ability text.
Status effects are visible in and out of battle - a poisoned Eleon appears with its condition displayed in the trailer's party menu, and the Shock Orb held item is described as constantly trying to paralyze the Eleon it is equipped to, confirming paralysis and equippable held items in one tooltip. A raid-mode 'wave modifier' shown in teaser coverage additionally inflicts a 'Panic' status on the player's whole field - a status not seen anywhere else yet (single-creator reading).
Battle presentation is a stated priority: legendary encounters open with dedicated cinematics, the camera switches angles mid-fight (at one point framing the action from behind Rootitan), and creators consistently rated the move VFX and battle animations above genre standard on the platform.
Teams, capture and formats
The trailer shows party management UI: a full team of six Eleons (the clearest confirmation of a 6-slot party, read from the UI by creator coverage), drag-and-drop ordering, double-click to move a creature between slots, and a release button (visible with no confirmation step, which creators immediately flagged). Levels display for both Eleons and the player, whose separate trainer-style level appears alongside the quest UI.
Capture is shown but not explained: the character raises a hand, a beam appears behind the wild Eleon and it floats as the catch animation plays. How that maps to the Plate/Hexaplate item economy is unclear - the trailer's inventory shows a whole Hexplates category, but the one readable tooltip (an orb 'imbued with static essence') describes equipping rather than catching, so this wiki treats Hexaplate function as unresolved.
Formats: the Gameplay Teaser showed a 2v2 battle plus raid/boss battles running a multi-wave system (Wave 1, Wave 2, Wave 3 counters read off screen by two independent creators). PvP is staged for launch: arena signage in trailer footage reads 'Season 1', confirming named ranked seasons from the start. Creator coverage also documents server-wide chat available at all times, with profiles, PvP and trading interconnected as social systems (creator-stated). Berries and a stack of battle consumables in the inventory round out the in-battle toolkit. Turn order rules, speed mechanics and the full type chart remain unpublished.
Legendary encounters add a presentation twist documented from official cutscene footage: the player character physically joins the fight alongside their Eleon - throwing attacks rather than spectating. Details on how that interacts with the turn system are unknown; see the Wardens page for the full legendary-encounter picture.
FAQ
Is Eleons turn-based?
Yes - stated on the official Roblox listing and visible in all battle footage, including a 2v2 battle in the February 2026 Gameplay Teaser.
Does Eleons have abilities like Pokemon?
Yes - abilities work as passives per trailer UI. Named so far from footage: Menacing, Incendiary, Ancient Formation, Blood Drinker, Ricochet, Slasher and Snatcher (the last four with unexplained effects).
What moves have been shown in Eleons?
Named from footage: Resonant Wave (damage plus a self stat boost), Envenomate (inflicts poison), Spray Sludge, Sneak Attack, Chow Down and Cuddle (lowers Defense). Movesets, power values and the full type chart are unpublished.
How many Eleons can you have in your party?
Six - a full team of six is visible in the party UI shown in official footage.
Does Eleons have raids?
Yes - teaser footage shows raid/boss battles with a multi-wave system (Waves 1-3 on screen), and one creator read a wave modifier inflicting a 'Panic' status on the player's field.
Does Eleons have status effects?
Poison is shown twice (a battle move inflicting it and a poisoned Eleon in the party menu), the Shock Orb tooltip confirms paralysis, and a raid wave modifier appears to inflict 'Panic' (single-creator reading).
Other mechanics
Source-checked
Pre-release information compiled from official reveals and cross-checked coverage; details may change before launch. updated · GuideDex staff. Report a correction.