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King's Tomb Act 5

verified 2026-07-18 · Anime Expeditions maps

King's Tomb Act 5 is a Normal or Hard difficulty story stage in Anime Expeditions set in a crypt overrun by risen dead and demon clones, running 15 waves built around Resurrected Knight and Gargoyles enemies before Elf Mage Clone closes out the stage, and paying 75 Gems and 75 Gold on Normal or 100 Gems and 100 Gold on Hard per clear.

King's Tomb Act 5 is the 5th story stage inside King's Tomb, a crypt overrun by risen dead and demon clones. The act is built from 15 waves and roughly 300 total enemy spawns, opening with a manageable mix of 8x Resurrected Knight, 8x Gargoyles and scaling up wave by wave until the final wave throws 12x Resurrected Knight, 11x Gargoyles, 1x Elf Mage Clone, 3x Ice Mage Clone (Elite) at the player's placed units. Elf Mage Clone is the boss that caps the stage, and its health pool and aggression sit noticeably above the Basic and Elite spawns that lead up to it.

Along the way, watch for enemies carrying the Momentum, Summoner, Commander modifiers: Momentum enemies grow steadily more dangerous the longer they survive, stacking a damage buff up to +50% over time; Summoner enemies periodically call in extra Basic-tier reinforcements while they are alive; Commander enemies buff every enemy near them, so they are worth focusing down early. Compared to King's Tomb Act 4, this act keeps the same core wave shape but raises the difficulty by swapping in Elf Mage Clone as the closing boss, making it the toughest clear in the zone.

Clearing King's Tomb Act 5 on Normal pays a flat 75 Gems, 75 Gold, 115 Player EXP, and 500 Unit EXP, while Hard raises that to 100 Gems, 100 Gold, 145 Player EXP, and 1000 Unit EXP for the same wave list. Both difficulties also drop Cursed Boba on every clear (1 on Normal, 2 on Hard), and a first-time clear bonus on top of the standard reward applies the first time each difficulty is beaten. Clearing this act on Hard also opens a small chance (5%, with a 20-clear pity counter) at Grimoire, an equipment piece unique to King's Tomb that does not drop anywhere else. Since Hard pays roughly a third more currency for an identical wave layout, it is the better long-term farming target once a team can survive Elf Mage Clone reliably; Normal remains the safer option for teams still gearing up.

Details

ZoneKing's Tomb
Difficulty modesNormal, Hard
Waves15
Normal reward75 Gems, 75 Gold, 115 Player EXP, 500 Unit EXP
Hard reward100 Gems, 100 Gold, 145 Player EXP, 1000 Unit EXP
Common dropCursed Boba (1 on Normal, 2 on Hard)
Better farm targetHard (pays about 33% more Gems and Gold for the same wave list)
Hard-exclusive dropGrimoire (5% chance, 20-clear pity, Hard only)
Enemy modifiersMomentum, Summoner, Commander

Wave breakdown

Wave 1 opens with 8x Resurrected Knight, 8x Gargoyles.

By the midpoint, wave 8 of 15 throws 12x Gargoyles, 7x Resurrected Knight at the field.

The final wave caps the stage with 12x Resurrected Knight, 11x Gargoyles, 1x Elf Mage Clone, 3x Ice Mage Clone (Elite), with Elf Mage Clone anchoring the push.

Farm efficiency

King's Tomb Act 5 pays the same flat reward on every clear regardless of how fast the wave list is cleared, so total Gem and Gold income per hour depends entirely on team clear speed and whether the stage is run on auto-replay. Hard is the stronger currency target since it pays roughly 33% more Gems and Gold than Normal for an identical wave list, and it is the only difficulty that can drop Grimoire. Players still building their roster should stick to Normal until their team can clear Elf Mage Clone without losing units, since a failed Hard clear pays nothing.

FAQ

How many waves does King's Tomb Act 5 have?

King's Tomb Act 5 runs 15 waves, escalating from a small mix of Basic-tier enemies up to a final wave that includes Elf Mage Clone.

What is the boss of King's Tomb Act 5?

Elf Mage Clone closes out King's Tomb Act 5. It appears in the final wave alongside the stage's strongest Basic and Elite spawns rather than as a separate solo encounter.

Should I farm King's Tomb Act 5 on Normal or Hard?

Hard is the better farm once your team can clear it, since it pays 100 Gems and 100 Gold per clear against Normal's 75 and 75 for the same wave list, and it is the only difficulty that can drop Grimoire. Normal is the safer choice while gearing up.

What enemy modifiers appear in King's Tomb Act 5?

Momentum (enemies with it grow steadily more dangerous the longer they survive, stacking a damage buff up to +50% over time); Summoner (enemies with it periodically call in extra Basic-tier reinforcements while they are alive); Commander (enemies with it buff every enemy near them, so they are worth focusing down early).

Other maps

Source-checked

Extracted from Anime Expeditions client data (maps.json, stage-drops.json, enemy-modifiers.json). updated · GuideDex staff. Report a correction.