GGuideDex

Fairy King Forest Act 3

verified 2026-07-18 · Anime Expeditions maps

Fairy King Forest Act 3 is a Normal or Hard difficulty story stage in Anime Expeditions set in an ancient forest ruled by fairies and armored demons, running 15 waves built around Fairy and Knight enemies before Reticence closes out the stage, and paying 75 Gems and 75 Gold on Normal or 100 Gems and 100 Gold on Hard per clear.

Fairy King Forest Act 3 is the 3rd story stage inside Fairy King Forest, an ancient forest ruled by fairies and armored demons. The act is built from 15 waves and roughly 297 total enemy spawns, opening with a manageable mix of 8x Fairy, 8x Knight and scaling up wave by wave until the final wave throws 9x Fairy, 14x Knight, 1x Reticence, 3x Red Demon (Elite) at the player's placed units. Reticence is the boss that caps the stage, and its health pool and aggression sit noticeably above the Basic and Elite spawns that lead up to it.

Along the way, watch for enemies carrying the Armored, Tank, Commander, StatusCleanse modifiers: Armored enemies shrug off a flat 33% of incoming damage; Tank enemies trade speed for a larger health pool; Commander enemies buff every enemy near them, so they are worth focusing down early; StatusCleanse enemies periodically clear their own debuffs, so crowd control needs to be reapplied. Compared to Fairy King Forest Act 2, this act keeps the same core wave shape but raises the difficulty by swapping in Reticence as the closing boss.

Clearing Fairy King Forest Act 3 on Normal pays a flat 75 Gems, 75 Gold, 115 Player EXP, and 500 Unit EXP, while Hard raises that to 100 Gems, 100 Gold, 145 Player EXP, and 1000 Unit EXP for the same wave list. Both difficulties also drop a zone-exclusive food item on every clear (1 on Normal, 2 on Hard), and a first-time clear bonus on top of the standard reward applies the first time each difficulty is beaten. Since Hard pays roughly a third more currency for an identical wave layout, it is the better long-term farming target once a team can survive Reticence reliably; Normal remains the safer option for teams still gearing up.

Details

ZoneFairy King Forest
Difficulty modesNormal, Hard
Waves15
BossReticence
Normal reward75 Gems, 75 Gold, 115 Player EXP, 500 Unit EXP
Hard reward100 Gems, 100 Gold, 145 Player EXP, 1000 Unit EXP
Common dropa zone-exclusive food item (1 on Normal, 2 on Hard)
Better farm targetHard (pays about 33% more Gems and Gold for the same wave list)
Enemy modifiersArmored, Tank, Commander, StatusCleanse

Wave breakdown

Wave 1 opens with 8x Fairy, 8x Knight.

By the midpoint, wave 8 of 15 throws 12x Knight, 7x Fairy at the field.

The final wave caps the stage with 9x Fairy, 14x Knight, 1x Reticence, 3x Red Demon (Elite), with Reticence anchoring the push.

Farm efficiency

Fairy King Forest Act 3 pays the same flat reward on every clear regardless of how fast the wave list is cleared, so total Gem and Gold income per hour depends entirely on team clear speed and whether the stage is run on auto-replay. Hard is the stronger currency target since it pays roughly 33% more Gems and Gold than Normal for an identical wave list, and it is the only difficulty that can drop the zone-exclusive equipment on Act 5. Players still building their roster should stick to Normal until their team can clear Reticence without losing units, since a failed Hard clear pays nothing.

FAQ

How many waves does Fairy King Forest Act 3 have?

Fairy King Forest Act 3 runs 15 waves, escalating from a small mix of Basic-tier enemies up to a final wave that includes Reticence.

What is the boss of Fairy King Forest Act 3?

Reticence closes out Fairy King Forest Act 3. It appears in the final wave alongside the stage's strongest Basic and Elite spawns rather than as a separate solo encounter.

Should I farm Fairy King Forest Act 3 on Normal or Hard?

Hard is the better farm once your team can clear it, since it pays 100 Gems and 100 Gold per clear against Normal's 75 and 75 for the same wave list. Normal is the safer choice while gearing up.

What enemy modifiers appear in Fairy King Forest Act 3?

Armored (enemies with it shrug off a flat 33% of incoming damage); Tank (enemies with it trade speed for a larger health pool); Commander (enemies with it buff every enemy near them, so they are worth focusing down early); StatusCleanse (enemies with it periodically clear their own debuffs, so crowd control needs to be reapplied).

Other maps

Source-checked

Extracted from Anime Expeditions client data (maps.json, stage-drops.json, enemy-modifiers.json). updated · GuideDex staff. Report a correction.