Flower Forest Act 3
Flower Forest Act 3 is the 3rd story stage inside Flower Forest, a blooming forest guarded by monk spirits and petal-bound bosses. The act is built from 15 waves and roughly 297 total enemy spawns, opening with a manageable mix of 8x Buddha (Blue), 8x Buddha (Green) and scaling up wave by wave until the final wave throws 9x Buddha (Blue), 14x Buddha (Green), 1x Yellow Petal, 3x Oni (Elite) at the player's placed units. Yellow Petal is the boss that caps the stage, and its health pool and aggression sit noticeably above the Basic and Elite spawns that lead up to it.
Along the way, watch for enemies carrying the Explosive, Burrowing, Splitter, Stunner modifiers: Explosive enemies stun everything close by the moment they die; Burrowing enemies burrow underground on a timer to dodge incoming attacks; Splitter enemies split into weaker copies of themselves when killed; Stunner enemies periodically stun nearby placed units for several seconds. Compared to Flower Forest Act 2, this act keeps the same core wave shape but raises the difficulty by swapping in Yellow Petal as the closing boss.
Clearing Flower Forest Act 3 on Normal pays a flat 75 Gems, 75 Gold, 115 Player EXP, and 500 Unit EXP, while Hard raises that to 100 Gems, 100 Gold, 145 Player EXP, and 1000 Unit EXP for the same wave list. Both difficulties also drop a zone-exclusive food item on every clear (1 on Normal, 2 on Hard), and a first-time clear bonus on top of the standard reward applies the first time each difficulty is beaten. Since Hard pays roughly a third more currency for an identical wave layout, it is the better long-term farming target once a team can survive Yellow Petal reliably; Normal remains the safer option for teams still gearing up.
Details
Wave breakdown
Wave 1 opens with 8x Buddha (Blue), 8x Buddha (Green).
By the midpoint, wave 8 of 15 throws 12x Buddha (Green), 7x Buddha (Blue) at the field.
The final wave caps the stage with 9x Buddha (Blue), 14x Buddha (Green), 1x Yellow Petal, 3x Oni (Elite), with Yellow Petal anchoring the push.
Farm efficiency
Flower Forest Act 3 pays the same flat reward on every clear regardless of how fast the wave list is cleared, so total Gem and Gold income per hour depends entirely on team clear speed and whether the stage is run on auto-replay. Hard is the stronger currency target since it pays roughly 33% more Gems and Gold than Normal for an identical wave list, and it is the only difficulty that can drop the zone-exclusive equipment on Act 5. Players still building their roster should stick to Normal until their team can clear Yellow Petal without losing units, since a failed Hard clear pays nothing.
FAQ
How many waves does Flower Forest Act 3 have?
Flower Forest Act 3 runs 15 waves, escalating from a small mix of Basic-tier enemies up to a final wave that includes Yellow Petal.
What is the boss of Flower Forest Act 3?
Yellow Petal closes out Flower Forest Act 3. It appears in the final wave alongside the stage's strongest Basic and Elite spawns rather than as a separate solo encounter.
Should I farm Flower Forest Act 3 on Normal or Hard?
Hard is the better farm once your team can clear it, since it pays 100 Gems and 100 Gold per clear against Normal's 75 and 75 for the same wave list. Normal is the safer choice while gearing up.
What enemy modifiers appear in Flower Forest Act 3?
Explosive (enemies with it stun everything close by the moment they die); Burrowing (enemies with it burrow underground on a timer to dodge incoming attacks); Splitter (enemies with it split into weaker copies of themselves when killed); Stunner (enemies with it periodically stun nearby placed units for several seconds).
Other maps
Source-checked
Extracted from Anime Expeditions client data (maps.json, stage-drops.json, enemy-modifiers.json). updated · GuideDex staff. Report a correction.