Anime Expeditions Tournament Guide: Solo, Duo and Global Formats

Anime Expeditions runs 9 separate tournament formats, and they don't all score the same way, which means the best team for one format can be the wrong pick for another. Solo, Duo and Release Tournament score Total Damage and Kills, the five Global Tournament brackets score Waves Cleared on a shared map rotation, and Tower of God is a pure solo floor climb scored purely by how high you get.
This guide breaks down every format's rules and reward structure, then covers what actually changes about team building between a Damage-and-Kills format and a Waves-Cleared one, since that distinction matters more than any single unit pick.
The 9 tournament formats at a glance
Solo Tournament and Duo Tournament run every 7-day season with a locked team and rotating buff or debuff modifiers, sometimes including an optional Traitless mode. Release Tournament was a launch-window-only format with no Traitless option. Global Tournament 1 through 5 are four-player, single-worldwide-bracket formats sharing a five-map rotation. Tower of God is the solo, no-modifier floor climb with the deepest reward ladder of any format.
Solo and Duo Tournament: rules and rewards
Both run on a 7-day season and lock your team the instant you join a run, so roster planning happens before you queue, not during. Score combines Total Damage and Total Kills, and each season carries two rotating modifiers, a buff ranging from -75% to +50% and a debuff ranging from -150% to +75%, plus an optional weekly-rotating Traitless mode that strips Trait bonuses to test raw kit strength.
Rank 1 rewards on Solo pay 10,000 Gems, 75 Trait Rerolls, 750 Crowns, two seasonal cosmetic skins and the Tournament Conqueror title. Duo mirrors that reward stack per player, adding a Tournament Conqueror Duo title, and both formats pay down through percentile bands: top 5% earns 8,000 Gems, 50 Trait Rerolls and 500 Crowns, scaling down through top 10%, top 20%, top 30% and top 40% brackets.
Release Tournament: the launch-only format
Release Tournament was a one-time, launch-window format scoring Total Damage only, with no Kills component and no Traitless option, meaning every unit's Trait stayed active for the whole run. Every rank through 5 guaranteed the Shiny Sugar cosmetic skin for Toy Maker alongside Gems, Trait Rerolls and Crowns, with percentile bands extending all the way down to a documented top 50% payout of 2,000 Gems, 12 Trait Rerolls and 65 Crowns, the only format with that band's exact numbers published.
Global Tournament 1 to 5: the endgame bracket rotation
All five Global Tournament brackets share the same core structure: 4 players, a single worldwide leaderboard with no regional split, a locked team on join, and Waves Cleared as the only score that matters. All five also share the same five-map rotation, Flower Forest, Dressrosa, Fairy King Forest and King's Tomb, all tuned to Act 5 difficulty, plus Spirit City tuned to the easier Act 3 difficulty as the closing bracket in Global Tournament 5.
The reward table is identical across all five brackets: Rank 1 grants the Frieren Ranni Skin, a Season 1 Rainbow Crown Accessory, 15,000 Gems, 125 Trait Rerolls, 1,000 Crowns and the seasonal Infinite Champion title. Rank 10 and Rank 50 scale down through Gold and Silver Crown Accessory variants with proportionally smaller Gem, Trait Reroll and Crown totals, and percentile bands mirror Solo and Duo's structure per player.
Tower of God: solo floor climbing
Tower of God is the one format built entirely around a single number: Floors Reached. It's solo, single-bracket with no regional split, your team locks the instant you join a climb, and unlike every other tournament format there's no rotating buff, debuff or Traitless modifier to react to. Only your single best run of the season counts, so most players push one focused, carefully planned attempt rather than farming short runs for practice.
The reward ladder runs 9 escalating thresholds purely in Trait Rerolls: 5 at 10 floors, 10 at 20, 20 at 30, 30 at 40, 40 at 50, 50 at 75, 75 at 100, 80 at 125, and 100 Trait Rerolls at the current top threshold of 150 floors. That makes Tower of God the single best Trait Reroll grind in the game for players chasing Unbound, Primordial, Forsaken or Draconic without spending Robux. A commonly recommended climbing comp mixes a Secret-rarity DPS unit, one high-tier support, a Farm-element money unit like Stone Alchemist or Ramen Guy for early economy, and two flexible AoE units to hold the wave lanes on the upper floors.
Best units per format
Damage-and-Kills formats (Solo, Duo, Release Tournament) reward sustained high-per-hit damage carries that rack up individual kills fast: units like Puppet (Telekinetic) or 8th Sword (Berserk), both near the top of the Mythic-and-above tier list on raw damage output, translate directly into a strong Damage-and-Kills score.
Waves-Cleared formats (all five Global Tournaments) reward wide coverage and crowd control over single-target burst, since surviving and clearing full waves matters more than any one enemy's kill credit. String Demon (Awakened)'s stun-based Cocoon of Carnage and Elf Mage (Unleashed)'s full-width AoE spell chain both fit this format better than a narrow single-target specialist would.
Tower of God rewards a balanced comp over a pure damage stack, since the run has to survive escalating floors rather than just post a high number once. The Secret DPS plus support plus economy-unit plus flexible-AoE structure mentioned above exists specifically because no single archetype covers every floor on its own.
Traitless mode explained
Traitless is a rotating weekly modifier available on Solo, Duo and the Global Tournament brackets that strips Trait bonuses from every unit for that run, testing base kit strength without a lucky Unbound or Primordial roll skewing the result. It never appears on Release Tournament or Tower of God, both of which run with full Traits active on every attempt regardless of the week.
FAQ
How many tournament formats are in Anime Expeditions?
9 total: Solo Tournament, Duo Tournament, Release Tournament, Global Tournament 1 through 5, and Tower of God.
What is Traitless mode?
A rotating weekly modifier on Solo, Duo and the Global Tournament brackets that strips Trait bonuses from every unit for that run. It never appears on Release Tournament or Tower of God, which always run with full Traits active.
How do rewards scale in Solo Tournament?
Rank 1 pays 10,000 Gems, 75 Trait Rerolls, 750 Crowns and two seasonal skins. Below that, percentile bands pay down from top 5% (8,000 Gems, 50 Trait Rerolls, 500 Crowns) through top 40%, so even a mid-pack finish returns meaningful rewards.
What is the reward for climbing Tower of God?
Trait Rerolls at 9 escalating floor thresholds, from 5 Trait Rerolls at floor 10 up to 100 Trait Rerolls at the current top threshold, floor 150. Only your single best run of the season counts.
Do Global Tournaments share the same maps?
Yes. All five Global Tournament brackets share a five-map rotation, Flower Forest, Dressrosa, Fairy King Forest, King's Tomb, all at Act 5 difficulty, plus Spirit City at the easier Act 3 difficulty in Global Tournament 5's closing bracket.
Can I do tournaments solo without a full team?
Solo Tournament, Release Tournament and Tower of God are single-player formats by design. Duo Tournament requires a two-player team, and Global Tournaments require four, so those formats need a locked group before you can queue.
How long does a tournament season last?
Solo, Duo and the Global Tournament brackets run on a 7-day season. Tower of God has no fixed season length or weekly reset; only your personal best floor total is tracked and compared to the current threshold ladder.
Source-checked
This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.