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Elf Mage

Mythic
verified 2026-07-18 · Anime Expeditions units

Elf Mage is a Mythic-rarity Magical unit in Anime Expeditions, available from the Standard banner and Mini banner with a signature Arcane Magic passive.

Elf Mage is a Mythic-rarity unit built around the Magical archetype and the Storm element. It can be pulled from the Standard banner and Mini banner.

Its kit is defined by Arcane Magic and Arcane Spells. Arcane Magic: On Regular Attack: Gain 1 Arcane Charge (Capacity: 7); Charges reset after exceeding capacity. Arcane Spells: Arcane Spells are considered Follow Up Attacks; At 3 Charges, cast Voltraak; Line AoE at 100% current damage; At 5 Charges, cast Vhalzanbel; Circle AoE at 100% current damage, and inflict Mana Burn; At 7 Charges, cast Jundrathym; Full AoE at 100% current damage.

Elf Mage evolves into Elf Mage (Unleashed), which adds 2 more tiers and pushes its ceiling well past the base form's numbers - see the Evolved form section below for the exact requirements.

Details

RarityMythic
ArchetypeMagical
ElementStorm
PlacementGround, max 3 placed at once
Evolves intoElf Mage (Unleashed)
Placement Cost (T1)1,550
Damage (T6)926
Range (T6)21
SPA (T6)9.2s
SkillReality Drift -> Mana Release
Available fromStandard banner and Mini banner

Tier stats (T1 to T6)

T1Cost 1,550

DMG 365 | SPA 6.4s | Range 19 | Skill: Reality Drift

T2Cost 2,500

DMG 429 | SPA 6.4s | Range 21 | Skill: Reality Drift

T3Cost 3,250

DMG 481 | SPA 6.2s | Range 22 | Skill: Reality Drift

T4Cost 4,750

DMG 526 | SPA 6s | Range 23 | Skill: Reality Drift

T5Cost 5,850

DMG 886 | SPA 9.5s | Range 20 | Skill: Mana Release

T6Cost 6,250

DMG 926 | SPA 9.2s | Range 21 | Skill: Mana Release

Passives

Arcane Magic: On Regular Attack: Gain 1 Arcane Charge (Capacity: 7); Charges reset after exceeding capacity.

Arcane Spells: Arcane Spells are considered Follow Up Attacks; At 3 Charges, cast Voltraak; Line AoE at 100% current damage; At 5 Charges, cast Vhalzanbel; Circle AoE at 100% current damage, and inflict Mana Burn; At 7 Charges, cast Jundrathym; Full AoE at 100% current damage.

Evolved form

Elf Mage evolves into Elf Mage (Unleashed), gaining 2 additional tiers (from T6 up to T8) and a higher damage ceiling at max tier.

Evolution requirements: 1x Elf Mage unit, 1x Cosmic Magic, 20x Blue Sprite, 20x Purple Sprite, 1x Rainbow Sprite, 5000x Gold.

New passive gained on evolution: Overcharge: On Charge Reset: Increase Arcane Spells damage by 5% (Capacity: 5).

Cosmetic variants

Elf Mage has a Shiny cosmetic variant, obtainable at a 1% base chance (BaseShinyChance) on any roll that produces this unit, boosted by the LuckPotion item and the ShinyHunter Gamepass. Shiny only changes the unit's color palette - archetype, element, tier stats, skill and passives stay identical to the standard version.

Trivia

Elf Mage's design is inspired by a character from Frieren: Beyond Journey’s End.

FAQ

How do I get Elf Mage in Anime Expeditions?

Pull it from the Standard banner and Mini banner using Gems. Elf Mage is a Mythic-rarity unit, so expect a rarer pull compared to the top of the roster, and use the banner's pity counter if you are farming for it specifically.

Is Elf Mage worth pulling in Anime Expeditions?

As a Mythic-rarity Magical unit with Arcane Magic, Elf Mage is a strong mid-to-late roster pick, especially if you plan to fully evolve it. Its value goes up further once you can afford to evolve it into Elf Mage (Unleashed).

How do I evolve Elf Mage?

Collect 1x Elf Mage unit, 1x Cosmic Magic, 20x Blue Sprite, 20x Purple Sprite, 1x Rainbow Sprite, 5000x Gold, then use the evolution menu on Elf Mage to turn it into Elf Mage (Unleashed). This adds 2 tiers and grants new passives.

Other units

Source-checked

Extracted from Anime Expeditions client data. updated · GuideDex staff. Report a correction.