Guard
Guard's five documented scenes - Victims/Guard_Docks, Victims/Slums, Guard_Slums/Default, Guard_Slums/Talking and Guard_Slums/Defeated - all live in the Kallos Kingdom Town zone and cluster around the same 'Slums' area referenced in the Victim NPC's own scenes. No questline in the extracted data names a Guard character directly, but the scene names place this template in the town's rougher districts during whatever crisis the 'Victims' folder documents - likely tied to the Syndicate's presence in town referenced across several Act 2 questlines (Ambush the Syndicate, Infiltrate the Syndicate Camp, Return to Kallos Town).
The Guard_Slums scene trio (Default, Talking, Defeated) suggests this template covers a small interactive beat rather than pure background dressing: a guard the player can approach and speak with (Talking), who can also be found already defeated - consistent with the Slums being an active trouble spot rather than simple set dressing.
As with most of Chorus Grove and Town's supporting cast, Guard's render is a bare, unassembled template rather than a complete model, so no portrait is published for this NPC.
Details
FAQ
What is the Guard NPC in MythFall?
A town-watch template found in Kallos Kingdom's docks and Slums areas, appearing in five scenes including a Talking variant (interactive) and a Defeated variant - suggesting an active trouble spot in town rather than plain background dressing.
Is Guard tied to a specific questline?
No questline in the extracted data names a Guard character directly, but the shared 'Victims' scene folder ties this NPC to whatever crisis content plays out in the town's Slums district, likely connected to the Syndicate's Act 2 presence in Kallos Kingdom.
Other npcs
Source-checked
Extracted directly from Mythfall client data (npcs-enriched.json for zones/scenes). No direct questline reference was found in questlines.json; contextual ties to Act 2 Syndicate content are inferred from zone and scene naming. updated · GuideDex staff. Report a correction.