Hellel
Hellel is the only named boss in MythFall's pre-release material. The name is spoken aloud in the official gameplay reveal during the fight itself, and community coverage independently identifies the tutorial boss as Hellel. Every detail below is reported from pre-release coverage - official developer footage and creator playthroughs of the early-access tutorial - and pending in-game verification at launch.
The fight caps the tutorial questline to the divine tree. After a blocked entrance forces you to crouch into a church-like sanctum, a cutscene introduces the duel - and the game expects you to use everything it just taught: blocking, parrying, dodging, stagger management and lock-on.
Phase one is a fast humanoid duel. Footage shows Hellel fighting with a spear and extreme mobility - one creator joked he moves 'like Sonic'. Documented behaviors: rapid dash attacks, grab moves, and one very fast gap-closing attack that creators found nearly impossible to react to (the counter observed on video: dodge into the attack rather than away). Most other moves were called clearly readable and punishable. And the duel cuts both ways: Hellel can parry the player's attacks in this spear phase - one creator caught it on video mid-fight ('Oh, he parried that... I didn't know this guy parried'), so mindless attack strings get turned against you (shown in pre-release footage).
Phase two is the transformation: Hellel becomes a three-headed, goat-like celestial dragon - five creators independently describe the same silhouette ('a three-headed goat dragon', 'the triple goat', comparisons to King Ghidorah, a hydra and Cerberus), so the description is well corroborated even before launch verification. In footage the dragon flies, keeps using grab attacks, deals heavy damage, and - as one playthrough shows - still wields the spear. One more documented quirk: the dragon form cannot be locked onto with Tab - multiple creators hit the same wall ('I guess you can't lock on to this guy'), which may be intended for the giant form or an early-access bug; either way, expect to track him with free camera. The player's health does not appear to reset between phases in the captured runs, making phase one economy matter. Both documented playthroughs beat him with patient parry/block play plus dodges on the unreactable move.
Then the story turns. Defeated, Hellel tells the player 'you've always outshone me, even if by just the smallest of margins' - but insists his plans 'must be brought into fruition' and attacks; struck down, he claims he 'only wanted to fix what was broken' and begs for help standing. The game offers a choice: walk away or help him stand. In both documented pre-release playthroughs the result is identical - Hellel betrays and strikes down the player within sight of the divine tree ('In the end, you lacked the courage to finish me off'). The June 5 release trailer, captioned 'Year Zero', shows the betrayal and a character waking up - the betrayal-and-resurrection opening that launches the main story.
Other enemies surfaced in pre-release footage, none with in-game names captured: hostile 'celestials' as tutorial mobs, a tougher elite celestial that teaches the lock-on and stagger mechanics (fought twice on the tutorial path), and island bandits shown in the trailer. The developers have said more bosses are in preparation for post-launch updates. Beyond Hellel, pre-release Act 1 footage documents one more boss encounter - see the Syndicate Leader page.
FAQ
How do you beat Hellel?
From documented pre-release runs: don't overcommit - attacks lock you into their animation, and Hellel can parry your strings in the spear phase. Land one or two light attacks, back off, parry or block the readable moves, and dodge the fast dash attack (dodging toward it worked on video where dodging away failed). In the dragon phase keep the same discipline, respect the grabs, and note the dragon could not be locked onto in pre-release footage - manual camera tracking required.
Does the choice at the end of the Hellel fight matter?
Both documented options - walking away and helping him stand - ended in the same betrayal cutscene in pre-release playthroughs. Whether the choice has any downstream effect is unverified until launch.
Is Hellel the final boss of MythFall?
No - he is the tutorial boss and the story's inciting figure. The developers say each act of Island One introduces new bosses, with more being prepared post-launch. Act 1's documented boss is the Syndicate Leader (see that page); later acts' bosses are not yet named.
Other bosses
Source-checked
Documented from official developer videos and pre-release coverage; in-game verification at launch. Every detail on this page is reported from pre-release coverage, pending in-game verification. updated · GuideDex staff. Report a correction.