School Grounds Expedition
School Grounds Expedition uses the Expedition mode's defense format, protecting a payload rather than simply clearing waves for a reward. The defense track opens hard for an Expedition stage, throwing 2x Pelican Curse, 6x Fabric Curse, 8x School Curse, and 1x School Girl into wave 1 alongside Elite-tier enemies from the very start, before settling into a lighter 4x School Curse, 8x Fabric Curse for wave 2. The waves ramp back up through wave 3's mixed Elite spawns to a wave 5 close of 10x Fabric Curse, 7x School Curse, 1x School Girl, and Cursed Summoner itself joining the fight. A parallel Elite Wave track runs the same five School Grounds bosses seen in its Story acts in order: Titan Worm, Mutant Parasite, Centipede Curse, Rope Weaver, and Cursed Summoner.
Two enemy modifiers recur through the defense waves: Sprinter, which trades health for a large speed boost, and Tank, which trades speed for a bigger health pool. That pairing means the wave composition alternates between fast, fragile targets and slow, durable ones, rewarding a team that can flex between burst single-target damage and sustained AoE rather than one pure damage profile.
Cursed Summoner's assault on the payload runs through a two-phase mechanic, hitting for 50 damage roughly every 6 seconds while moving at speed 1.8, noticeably faster and lighter-hitting than Flower Forest Expedition's single-phase Purple Flower assault. A clear rewards ExpeditionMaterial1, this zone's specific crafting material, instead of the flat Gem and Gold payout used by Story and Raid stages.
Details
Wave breakdown
Defense wave 1 opens tough with 2x Pelican Curse, 6x Fabric Curse, 8x School Curse, 1x School Girl.
Defense wave 3 mixes 1x Insect Curse, 9x Fabric Curse, 4x School Curse, 2x Pelican Curse, 3x School Girl.
Defense wave 5 closes with 10x Fabric Curse, 7x School Curse, 1x School Girl, and Cursed Summoner joining the fight directly.
The parallel Elite Wave track runs Titan Worm, then Mutant Parasite, then Centipede Curse, then Rope Weaver, then Cursed Summoner as a fifth solo encounter.
Farm efficiency
As with the other Expedition stages, School Grounds Expedition pays crafting material rather than Gems, so it is worth running specifically when ExpeditionMaterial1 is needed rather than as a general currency farm. Its early Elite-heavy first wave makes it noticeably less forgiving to undergeared teams than Flower Forest Expedition's calmer opening wave.
FAQ
What does School Grounds Expedition reward?
ExpeditionMaterial1, a crafting material specific to this zone's Expedition content, instead of the flat Gem and Gold payout used by Story and Raid stages.
Why is School Grounds Expedition's first wave harder than other Expedition stages?
Wave 1 already includes Pelican Curse and School Girl, both Elite-tier spawns, alongside the usual Basic-tier School Curse and Fabric Curse enemies, so the stage front-loads pressure rather than easing into it.
How does Cursed Summoner attack the payload?
Through a two-phase assault mechanic, hitting for 50 damage roughly every 6 seconds while moving at speed 1.8 once it reaches the payload.
Other maps
Source-checked
Extracted from Anime Expeditions client data (maps.json). updated · GuideDex staff. Report a correction.