Anime Expeditions Traits Tier List: All 17 Traits Ranked

Traits are rolled independently of a unit's rarity, so a Trait Crystal spent rerolling doesn't care whether you're working on a Rare filler unit or your Secret-rarity main carry, only that the Trait pool itself has 17 known entries spread across three power tiers. This guide ranks all 17 by raw power and reroll cost, then goes a step further than a simple list: it matches each strong Trait to the units and archetypes that actually get the most value out of it.
If you want the full breakdown of exact percentages and Unbound's case for and against, the Trait Reroll Strategy guide covers that in depth. This page is built around a different question: once you know the odds, which Trait should you actually be chasing on which unit?
S Tier: Unbound
Unbound stands alone at the top by a wide margin. At a 0.1% roll chance with a 1,500-reroll pity, it grants +350% Damage, +10% Range and -5% SPA, a bonus so far ahead of every other Trait in the game that it anchors two titles on its own, Divinity for landing it once and the harder One Tap for landing it on a unit's very first reroll attempt.
Its tradeoff, restricting the unit to a single placement at a time, matters far less on units that are already single-target focused or naturally capped at low placement counts. The best fits are high per-hit damage carries you were only placing once anyway: Puppet (Telekinetic), 8th Sword (Berserk) and String Demon (Awakened) all sit at S Tier on the unit side and gain the most from Unbound's raw multiplier. Avoid rolling it on units whose value comes from stacking multiple copies, like Flame Emperor with its 5-unit placement cap, since Unbound would actively work against that strategy.
A Tier: Primordial, Forsaken, Draconic
The other three Mythic Traits each carry a much shorter pity than Unbound's 1,500, making them realistic targets for players who don't want to commit their entire Trait Crystal budget to a single roll.
Draconic (0.5% chance, 300-reroll pity, the cheapest Mythic Trait to guarantee): +20% Damage, +50% damage-over-time damage, -10% overall cost. It pairs specifically well with units that already apply burn or bleed, like Hollow (Blaze)'s Fire-based kit or Cursed Student (True Love)'s Bleed-triggered Spirit Bats, since the DoT bonus compounds with what those units already do.
Forsaken (0.3% chance, 500-reroll pity): +35% critical damage, +35% critical chance, +10% range. Best reserved for units already leaning on crit mechanics in their own kit, such as True Saint (Holy), whose Predictive Calculation passive gains bonus crit chance per upgrade, or Reaper (Released), whose Critical Tempo passive snowballs off landing crits.
Primordial (0.2% chance, 750-reroll pity): +35% Damage, -15% SPA, +20% Range. The most generalist of the three, a safe all-purpose upgrade for any DPS unit without a specific synergy to chase, useful when you'd rather not build your whole reroll plan around one narrow passive interaction.
B Tier: the six Legendary traits
Legendary traits have no dedicated pity counter of their own, landing purely on luck at their individual chance, but several are worth specifically chasing depending on your unit's role.
Investor (+25% money-farm income, 2% chance) is the standout for Farm-element units. Since it compounds across an entire run rather than applying to one unit's damage, it's the best trait to put on Ramen Guy or Stone Alchemist rather than gambling for it on a damage-focused unit where it does nothing.
Precision 1 (+10% critical chance, +5% critical damage, 6% chance) and Precision 2 (+20% critical chance, +10% critical damage, 4% chance) suit any unit already built around consistent hits, stacking cleanly with Forsaken if you eventually land that Mythic trait too.
Limit Breaker (+15% Damage, 6% chance), Bolt (-15% SPA, 4% chance) and Optics (+25% Range, 3% chance) round out the tier as solid single-stat generalist picks, useful filler while you save Trait Crystals for a Mythic-tier target on your actual main carry.
C Tier: the seven Rare traits
Strength 1 (+5% Damage, 14.64%), Strength 2 (+10% Damage, 7%), Speed 1 (-5% SPA, 14.63%), Speed 2 (-10% SPA, 7%), Range 1 (+5% Range, 14.63%), Range 2 (+10% Range, 7%) and Enlightenment (+50% experience gain, 9%) make up roughly 73% of all reroll outcomes combined, the baseline you'll land on most rerolls by far.
None of these are worth spending Trait Crystals chasing specifically since they're the most common outcome anyway, but Enlightenment is worth keeping rather than rerolling away if it lands on a unit you're actively leveling, since the experience bonus speeds up Fusing-based leveling on that specific unit.
Reroll cost breakdown by pity
Each Mythic Trait's pity is tracked independently, so committing Trait Crystals to one doesn't build progress toward the others.
Draconic: 300 Trait Crystals for a guaranteed roll, the cheapest Mythic target.
Forsaken: 500 Trait Crystals for a guaranteed roll.
Primordial: 750 Trait Crystals for a guaranteed roll.
Unbound: 1,500 Trait Crystals for a guaranteed roll, more than triple Draconic's cost and the single most expensive reroll target in the game.
Trait Crystal, the reroll currency itself, comes from quests, the Battle Pass, codes and events, and is described in the game's own item data as the most frequently rewarded material in the game, which is why a long pity like Unbound's is realistic to reach over time even without spending Robux.
Should you reroll every new pull?
No. Because Trait Crystals are limited relative to a 300 to 1,500-reroll pity target, most efficient players reserve rerolling for a small handful of units already locked into their core team rather than gambling on every fresh pull. Rerolling a unit you might bench next week just resets progress you'd rather have banked on your actual main carry.
FAQ
What is the best trait in Anime Expeditions?
Unbound, at +350% Damage, +10% Range and -5% SPA. It's restricted to a single placement of the unit holding it, so it's best used on a unit you were only placing once anyway, and it has the longest pity of any trait at 1,500 rerolls.
What is the best trait for money units?
Investor, a Legendary trait granting +25% money-farm income at a 2% roll chance. It's the correct pick for Farm-element units like Ramen Guy or Stone Alchemist rather than any of the Mythic combat traits, since it does nothing on a damage-focused unit.
Which units should not get Unbound?
Units that get their value from placing multiple copies, like Flame Emperor with its 5-unit placement cap. Unbound's single-placement restriction directly works against a strategy built around stacking a unit rather than maximizing one copy.
What is the cheapest Mythic trait to guarantee?
Draconic, with a 300-reroll pity, the shortest of the four Mythic traits, well ahead of Forsaken's 500, Primordial's 750 and Unbound's 1,500.
Which trait pairs best with a damage-over-time unit?
Draconic, which adds +50% damage-over-time damage on top of its Damage and cost bonuses, making it a strong fit for burn or bleed-focused units like Hollow (Blaze) or Cursed Student (True Love).
How do I farm Trait Crystals fast?
Trait Crystal is described in the game's own data as the most frequently rewarded material in the game, coming from quests, the Battle Pass, codes and events, so consistent daily and weekly questing accumulates them faster than any single dedicated farm route.
Do Rare traits ever become useless?
They're the most common outcome by far, making up roughly 73% of all reroll results combined, so they're never worth chasing specifically, but Enlightenment's experience bonus is still worth keeping rather than rerolling away on a unit you're actively leveling.
Can I reroll a trait more than once on the same unit?
Yes. Each Trait Crystal spent on a unit rerolls its current trait again, and pity progress toward a specific Mythic trait only counts if you keep rerolling that same unit rather than switching targets partway through.
Source-checked
This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.