Range 1
Rare (14.63%)Range 1 is one of the three most common traits in the game, dropping at a 14.63% base rate alongside Strength 1 and Speed 1. Its effect is a simple +5% range increase, letting a unit reach slightly further along the path.
As with the other tier-1 stat traits, Range 1 is common enough that most players reroll past it toward Range 2 or Optics if range specifically is what a unit's placement needs.
Details
How the trait works
Range 1 is one of the three most common traits in the game, dropping at a 14.63% base rate alongside Strength 1 and Speed 1. Its effect is a straightforward +5% range increase with no other stat attached.
Because it is so common, Range 1 usually shows up as an early or interim result rather than something to chase - most players reroll past it toward Range 2 or the Legendary-tier Optics if range specifically is the stat a unit needs.
Range 1's small bonus still stacks with a unit's Stat Potential Range grade, so it is not without value, just modest compared to the rarer range-boosting options in the Trait System.
Best units for this trait
How to roll it
Range 1 is a Rare trait with a 14.63% base drop rate and no documented hard pity, one of the most common traits in the pool. It appears through the 75% base trait roll chance on any summon, or can be rerolled by spending a Trait Crystal, though most players do not spend rerolls chasing Range 1 specifically given how frequently it already appears.
FAQ
Is Range 1 worth keeping in Anime Expeditions?
It is a small but free range boost, common enough (14.63%) that most players reroll past it toward Range 2 or Optics for more reach.
How does Range 1 compare to Range 2?
Range 1's +5% range is half of Range 2's +10%.
How does Range 1 compare to Optics?
Optics, a Legendary trait, offers a much larger +25% range bonus, five times Range 1's +5%, but drops at only 3% versus Range 1's 14.63%.
Other traits
Source-checked
Extracted from Anime Expeditions client data (traits.json). updated · GuideDex staff. Report a correction.