Range 2
Rare (7%)Range 2 is the upgraded version of Range 1, doubling its range bonus to +10% while dropping about half as often at a 7% base rate. It has no secondary effects.
Range 2 is a solid middle-ground trait for units that need more reach but where chasing Optics specifically is not a priority, giving a meaningful range boost at a more attainable drop rate.
Details
How the trait works
Range 2 doubles Range 1's bonus to +10% range while dropping about half as often, at a 7% base rate. It has no secondary effect.
Range 2 sits as a middle-ground option for units that need more reach but where chasing Optics specifically is not worth the reroll investment - a meaningful upgrade over Range 1 at a still-reasonable drop rate.
Like Range 1, its bonus stacks with Stat Potential's Range grade rather than competing with it, so the two systems layer together toward a unit's final effective range.
Best units for this trait
How to roll it
Range 2 is a Rare trait with a 7% base drop rate and no documented hard pity. It comes from the standard 75% trait roll chance on a fresh summon, or from spending a Trait Crystal to reroll a specific unit's trait, typically as a step up from Range 1 while deciding whether to keep pushing toward Optics.
FAQ
Is Range 2 worth keeping in Anime Expeditions?
Yes for units in tight placement spots - Range 2's +10% range is a meaningful upgrade over Range 1 while still being reasonably common at 7%.
How does Range 2 compare to Range 1?
Range 2's +10% range bonus is double Range 1's +5%, at roughly half the drop rate (7% versus 14.63%).
How does Range 2 compare to Optics?
Optics, a Legendary trait, offers a much larger +25% range bonus than Range 2's +10%, but drops at only 3% versus Range 2's 7%.
Other traits
Source-checked
Extracted from Anime Expeditions client data (traits.json). updated · GuideDex staff. Report a correction.