Club Officer
Club Officer closes out Act 2 of Rose Kingdom's Story campaign, the second stop in a set of four officer-titled bosses spread across the zone: Heart Officer at Act 1, Club Officer at Act 2, Diamond Officer at Act 3, and Spade Officer at Act 4, before String Demon closes out Act 5 as the zone's true final boss.
Its wave carries the same Regen1 and Reinforced base seen at Heart Officer's Act 1, slow health regeneration paired with a flat 30% damage reduction, plus an added Summoner modifier that periodically calls in extra Basic-tier reinforcements while the tagged enemy is alive. That means Club Officer's fight adds an extra layer of add management on top of the damage-reduction check the earlier act already introduced.
Like every Boss-type enemy, Club Officer carries a hidden tag adding a flat 20% health multiplier and a 30% speed penalty on top of its listed stats, moving at the Boss tier's baseline speed multiplier of 1.68 and modeled at 0.8x scale. Incoming Stun and Rewind effects cap out at 10 stacks rather than being fully blocked, since Rose Kingdom's wave list does not carry the Immunity modifier.
Details
Where Club Officer Appears
Club Officer closes out Rose Kingdom Act 2 in Story mode, the second stop in a set of four card-suited officer bosses spread across the zone: Heart Officer at Act 1, Club Officer here at Act 2, Diamond Officer at Act 3, and Spade Officer at Act 4, before String Demon takes over as Rose Kingdom's true Act 5 finale.
Because Rose Kingdom Act 2 also runs in Infinite, Expedition, and Mastery modes, Club Officer can turn up in any of those besides the core Story campaign.
Combat Behavior
Club Officer's wave carries the same Regen1 and Reinforced base seen at Heart Officer's Act 1 fight. Regen1 slowly regenerates its health over time, while Reinforced cuts all incoming damage by a flat 30%. A Summoner modifier is layered on top, periodically calling in extra Basic-tier reinforcements while Club Officer is still alive.
Like every Boss-type enemy, Club Officer carries a hidden tag adding a flat 20% health multiplier and a 30% speed penalty, moves at the Boss tier's baseline speed multiplier of 1.68x, and is modeled at 0.8x scale. Since Rose Kingdom's wave list does not carry the Immunity modifier, incoming Stun and Rewind effects are capped at 10 stacks rather than blocked outright.
How to Counter Club Officer
Reinforced's flat 30% damage reduction combined with Regen1's steady healing rewards sustained damage over a single burst attempt, the same core check Heart Officer's Act 1 fight introduces.
The Summoner modifier means reinforcements will keep arriving throughout the fight. Clearing those adds as they spawn, rather than letting them pile up while focusing only on Club Officer, keeps the fight from spiraling out of control.
FAQ
Where do I fight Club Officer?
Club Officer closes out Rose Kingdom Act 2 in Story mode, the second of the zone's five acts.
Why does Club Officer's fight keep spawning extra enemies?
Its wave runs the Summoner modifier, which periodically calls in extra Basic-tier reinforcements while the tagged enemy is alive, layered on top of the Regen1 and Reinforced base shared with Heart Officer's Act 1 fight.
Is Club Officer harder than Heart Officer?
It uses the same modifier base as Heart Officer plus an added Summoner modifier, making it one step up in complexity as Rose Kingdom's officer bosses progress from Act 1 through Act 4.
Other enemies
Source-checked
Extracted from Anime Expeditions client data (enemies.json, enemy-types.json, enemy-modifiers.json, maps.json). updated · GuideDex staff. Report a correction.