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World & Story

verified 2026-07-10 · MythFall systems

MythFall is built around island-to-island progression: Island One launches on July 10, 2026 as the first story island, structured into four acts, with a divine-tree tutorial questline that opens on a betrayal.

The structure comes straight from the developer's July 7, 2026 countdown video: MythFall is an island-to-island progression game, Island One is the first story island at release, and every island has four acts - 'the stories or the chapters of an island', each progressing your character, unlocking new lore, and introducing new mobs and bosses. Note the plan evolved: the June 18 early-access video described the main world as three acts, so the four-act structure is the current official framing.

Acts are not the whole world. Once you finish them, the developer lists mission boards, side quests, dungeons and regular PvP as the ways to keep exploring and progressing. Pre-release press adds hidden shrines and discoverable secrets, matching the official 'discover hidden secrets' pitch - both pending in-game confirmation.

The story opens in the tutorial, which official gameplay-reveal footage shows in full: you play a preset character called 'the Guardian' - not your own custom character. NPC dialogue addresses the protagonist by that title ('Why are they attacking us, Guardian?'), multiple creators confirm the preset on video, and the official early-access announcement frames the tutorial as experiencing the game 'through the main character's eyes', with custom characters starting at the Act 1 phase (creator-read). You wake into a crisis and are urged toward the divine tree by a guide NPC shown as a small fire wisp or spirit that leads you through every mechanics lesson ('Follow me across the vines'); the tutorial's opening line, 'We must hurry, Issa', gives the captions' best reading of a name - though whether Issa is the wisp or the Guardian is unresolved, and the spelling is unverified. Along the route you fight the Celestials - a named enemy faction the intro cutscene frames as divine beings ('Look over there, it is one of the Celestials'; quest text: 'defeat the hostile Celestial that stands in your way'), corroborated across eight-plus creator videos. The tutorial UI even labels a formal 'elite enemy' tier among them ('the elite enemy will be briefly stunned' at half stagger). The faction name ties the lore together: the Nephilim are fallen Celestials, and Hellel's dragon form is celestial. The path collapses around you - forcing climbs, gap jumps and wall runs - and ends at a church-like sanctum where a spear-wielding celestial, Hellel, duels you in two phases (see the Hellel boss page).

The duel ends in the story's defining moment: a wounded Hellel asks for help, the game offers a choice - walk away or help him stand - and the choice is cosmetic. Creators replayed the tutorial to test both branches (shown-in-video, independently verified twice): choose Help and Hellel says 'Thank you, old friend. I will not forget your grace' before stabbing the Guardian; walk away and he pleads 'Don't leave me here' - then kills you anyway ('In the end, you lacked the courage to finish me off'). Then comes the main story's engine, captured verbatim across five independent videos - Hellel's resurrection vow over the Guardian's body: 'This isn't the end, Guardian. Rest easy for now. No matter the cost, I'll bring you back so together we can set things right.' The game's calendar frames the era: the release trailer opens on a 'Year Zero' backstory segment - a beast-like entity granting a man power - then time-skips to 'Year ???', the unknown year the game is set in (creator-read from on-screen year cards), and closes on a character waking up. Betrayal, then resurrection: that is the opening the main game builds on.

What the trailer and gameplay reveal showed of the world itself: a bright, anime-styled island with vine crossings, cliff walls built for climbing and wall-running, bandits as early field enemies, and cinematic in-engine cutscenes - one creator reaction called the amount of lore exposition 'honestly unseen' in Roblox anime games. Pre-release Act 1 footage adds the first named human institutions: after Act 1's boss, an armored NPC introduces himself as 'the captain of the Kos Knight[s]' - the order's name is caption-garbled (possibly 'Cosmos Knights') and pending launch verification - thanks the player and directs them to a village chief, establishing a knight order and village leadership on Island One (shown-in-video). Longer-term, the developer is working with Kodansha to make a manga off the game's story (stated in the April 6 gameplay reveal). One creator reading of a developer-Discord announcement goes further, reporting that Kodansha owns the Roblox group that publishes MythFall - that ownership claim is single-source and unverified, so this wiki treats only the manga partnership as established.

FAQ

Who is the Guardian in MythFall?

The tutorial's preset protagonist - you play the Guardian, not your own character, until custom characters begin with Act 1. Hellel kills the Guardian in both endings of the tutorial choice and vows to bring them back 'no matter the cost' - the resurrection hook the main story runs on. All documented from pre-release footage and the official early-access announcement.

Who are the Celestials?

The named enemy faction of the tutorial - divine beings per the intro cutscene, fought as regular mobs and as a formal 'elite enemy' tier. The name threads the lore: Nephilim are fallen Celestials, and Hellel's dragon form is celestial. Documented across eight-plus pre-release videos, pending in-game verification.

How big is MythFall at launch?

One story island - Island One - structured into four acts, plus mission boards, side quests, dungeons and PvP after the acts. Island 2 and a possible ocean system are named by the developer as future expansions.

What is the divine tree?

The destination of the tutorial questline - the entire opening pushes you toward it, and the betrayal cutscene plays out within sight of it. Its full lore role is not yet documented; it will be verified in-game at launch.

Does MythFall have PvP zones?

The developer lists 'regular PvP' among post-act activities, and a Colosseum mode (gladiator and ranked PvP) is announced as a post-launch game mode. Exact PvP zone rules on Island One get documented at launch.

Is the MythFall manga real?

The developer stated in the official gameplay reveal that the team is working with a manga artist and Kodansha to make a manga off the game. No release window has been announced.

Other systems

Source-checked

Documented from official developer videos and pre-release coverage; in-game verification at launch. updated · GuideDex staff. Report a correction.