Character Level & XP
Character Level & XP is the numeric layer behind the level-up half of the Mastery & Progression page: leveling grants attribute points across Defense, Ether, Magic, Weapon and Fighting Style (see Attributes & Stats), and the client's progression formulas cap that track at 100 with a curve documented as base 100, exponent 1.3.
That exponent shape is meaningfully different from mastery's curve. Mastery XP grows by compounding a fixed growth rate per level (1.025x, i.e. +2.5% each level), while character level XP is described by a base-and-exponent pair (100, 1.3)- consistent with an exponential requirement formula where the XP needed per level rises by a fixed power rather than a fixed percentage. Both curves get steeper with level, but they are not the same shape, and the client does not expose the exact per-level output number for either- only the seed constants that feed the (undecompiled) formula functions.
A separate min/max range applies specifically to mission board content: documents its own level window ( 5, 100, 5) with a of 0.25, meaning mission board difficulty is level-banded in steps of 5 and adjusts modestly for party size- distinct from, but capped at the same ceiling as, overall character level.
Enemy defense is calibrated against player level through a documented reference curve: level 1 sits at 5 reference defense, level 15 at 15, level 30 at 35, level 60 at 80, level 90 at 125, and level 100 at 140. This curve is the balance anchor the Enemy Scaling & TTK page's damage-mitigation formulas measure against- a level 60 character and enemy are both assumed to carry roughly 80 reference defense unless gear or attribute points push them off that baseline.
The formula set also documents a of 1000. Whether this is a hard wallet ceiling on total held gold or a cap specific to one reward context (a single mission board payout, for instance) is not specified by the surrounding data, so this page reports the constant without asserting which.
Details
FAQ
What is the max level in MythFall?
100, matching the mastery system's cap- though the two progression tracks (character level and weapon/magic mastery) use different XP curve shapes and are not the same track.
Is the XP curve the same for leveling and mastery?
No. Character level XP is documented as an exponential curve (base 100, exponent 1.3), while mastery XP is documented as a compounding curve ( 90, 1.025 per level). Both get harder late-game, but by different math.
How does enemy defense scale with level?
Against a documented reference curve: 5 at level 1, climbing to 140 by level 100, with named checkpoints at levels 15, 30, 60 and 90. This is the balance anchor used elsewhere for defense-based damage mitigation.
Is there a gold cap in MythFall?
The formula data references a constant of 1000, but doesn't specify whether it applies to your total held gold or to a specific reward context- treat it as a documented number pending in-game confirmation of its exact scope.
Other systems
Source-checked
Extracted directly from Mythfall client data (formulas.json,.level, and.). The function itself was not decompiled; only its base/exponent input constants are documented. updated · GuideDex staff. Report a correction.