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Weapons & Magic

verified 2026-07-10 · MythFall systems

MythFall ships nine named weapon types per the official early-access roadmap, and magic is obtained the same way as races - a rarity roll - with 'Necroy' (Mythic) as the first and, pre-release, only named magic type.

This page compiles everything documented about MythFall's weapon and magic categories before launch. Confidence labels matter here: 'dev-stated' means the developers said it in an official video or Discord announcement; 'creator-read' means creators read an official announcement aloud on video; 'shown-in-video' means it was visible in pre-release gameplay footage. Everything gets an in-game verification pass from launch day.

The nine weapon types are named in the official Act 2 early-access roadmap posted on the developer Discord: short swords, daggers, rapiers, medium swords, dual swords, polearms, greatswords, great axes, and clubs. Two creators independently read the same announcement on video, agreeing on the list (one reader garbled 'rapiers' and 'dual swords', which the second reader resolves) - so this is creator-read official documentation, with exact spellings to be checked against the in-game UI at launch.

Abilities are bound to weapons. Tutorial UI text states it directly: 'While your weapon is equipped, you can use its weapon's ability' (shown-in-video) - so each weapon type presumably brings its own ability kit rather than abilities floating free of gear. The tutorial's two starter movesets even carry names in the UI - the sword moveset reads 'Guardian Blade' (shown-in-video; the magic moveset's name is caption-garbled and unverified). Gear volume from the same roadmap (creator-read): 16 armors and 16 weapons arriving with the Act 2 phase, plus 3 endgame armors and 7 endgame weapons at Act 3 - roughly 19 armors and 23 weapons by release if the numbers are additive, which is inferred rather than explicit.

Magic is a gacha roll, like races. The developer's July 3 announcement says Act 1's character customization lets you 'roll for races, your magics' (dev-stated), and pre-release footage shows the magic spin UI using the same rarity structure as the race spin (shown-in-video). This is the key structural fact: your magic type, like your race, comes from a weighted random roll rather than a choice.

The first named magic type is 'Necroy', rarity Mythic. In the pre-release early-access build two to three days before launch, Necroy was the only magic type in the game - the Legendary, Epic and Rare tiers of the magic spin were empty (shown-in-video). The name comes from a creator reading the spin UI aloud, so the exact spelling carries caption-garble risk and gets verified against the release UI. More magics are dev-stated to arrive through the act phases ('new magics' in the Act 2 roadmap), and the developer announced a dedicated magic devlog as their next video.

Both categories feed the same progression layer: weapons and magic each build mastery through use, unlocking new abilities and moves as their tracks fill - see the Mastery & Progression page for how mastery, XP levels and attribute points interlock. Race traits then multiply the result: crit- and Ether-focused races like Nephilim lean naturally into magic-heavy kits, while weapon-scaling attributes reward committing to one of the nine types.

The nine weapon types (official Act 2 roadmap)

Named in the official developer-Discord roadmap and read independently on video by two creators. No per-type stats, movesets or rarity data exist in any documented source yet - those get built out from launch day.

Documented magic facts

Everything known about the magic category pre-launch, with confidence labels.

FAQ

What weapon types are in MythFall?

Nine, per the official Act 2 roadmap: short swords, daggers, rapiers, medium swords, dual swords, polearms, greatswords, great axes, and clubs. The roadmap also counts 16 weapons at the Act 2 phase plus 7 endgame weapons at Act 3. Per-weapon stats are not yet documented - the roadmap names categories, not items.

How do you get magic in MythFall?

You roll for it. The developer stated that character customization lets you 'roll for races, your magics' - magic is a weighted rarity gacha, the same structure as the race spin. In the pre-release build the only rollable magic was Necroy (Mythic); more magics are officially slated for the Act 2 phase.

What is Necroy?

The first named magic type - Mythic rarity, and the only magic present in the pre-release early-access build (the lower rarity tiers were empty). The name was read from the spin UI on video, so the exact spelling is pending verification against the release build.

Do weapons have their own abilities?

Yes - tutorial UI text states that while your weapon is equipped you can use its weapon's ability, and mastery from using a weapon unlocks more of its kit. See the Mastery & Progression page for the full progression loop.

Other systems

Source-checked

Weapon type names and gear counts are creator-read from the official developer-Discord roadmap; the magic roll structure is dev-stated; Necroy and the empty magic tiers are shown in pre-release footage. All pending in-game verification at launch. updated · GuideDex staff. Report a correction.