Freeroam
The client's Freeroam stage group holds exactly 1 entry, freeroam, whose entire script is 3 actions: toggle_controls(true) to re-enable player input, reset_camera to drop any locked/cinematic camera, and hud_show to bring the HUD back on screen.
It carries no level_range, requirements, room_pool or checkpoint references - unlike the Act stages or Menus & Screens, it is a minimal global reset state rather than a piece of story or menu content, most likely used any time the game needs to hand control back to the player cleanly after a cutscene, dungeon or scripted sequence ends.
Details
What the Freeroam stage does
toggle_controls(true) - re-enables player movement and input.
reset_camera - clears any locked or cinematic camera state left over from a cutscene or scripted sequence.
hud_show - restores the HUD after it has been hidden for a cutscene, menu or boss intro.
FAQ
What does the Freeroam stage do in Mythfall?
It hands full control back to the player - re-enabling movement, resetting the camera, and showing the HUD - with no level gate, rooms or checkpoints attached.
Is Freeroam a location?
No - unlike the Act stages or the two dungeon-linked acts, Freeroam has no region, level_range or room_pool; it is a control-handoff state rather than a place.
Other stages
Source-checked
Extracted from Mythfall client data (stages.json Freeroam group). updated · GuideDex staff. Report a correction.