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Freeroam

verified 2026-07-17 · MythFall stages

Freeroam is the single stage that hands full control back to the player - it re-enables player controls, resets the camera and shows the HUD, with no rooms, waves or level gate attached.

The client's Freeroam stage group holds exactly 1 entry, freeroam, whose entire script is 3 actions: toggle_controls(true) to re-enable player input, reset_camera to drop any locked/cinematic camera, and hud_show to bring the HUD back on screen.

It carries no level_range, requirements, room_pool or checkpoint references - unlike the Act stages or Menus & Screens, it is a minimal global reset state rather than a piece of story or menu content, most likely used any time the game needs to hand control back to the player cleanly after a cutscene, dungeon or scripted sequence ends.

Details

RegionN/A - global reset state
Sub-stages1 (freeroam)
CheckpointsNone
Scripttoggle_controls(true), reset_camera, hud_show

What the Freeroam stage does

toggle_controls(true) - re-enables player movement and input.

reset_camera - clears any locked or cinematic camera state left over from a cutscene or scripted sequence.

hud_show - restores the HUD after it has been hidden for a cutscene, menu or boss intro.

FAQ

What does the Freeroam stage do in Mythfall?

It hands full control back to the player - re-enabling movement, resetting the camera, and showing the HUD - with no level gate, rooms or checkpoints attached.

Is Freeroam a location?

No - unlike the Act stages or the two dungeon-linked acts, Freeroam has no region, level_range or room_pool; it is a control-handoff state rather than a place.

Other stages

Source-checked

Extracted from Mythfall client data (stages.json Freeroam group). updated · GuideDex staff. Report a correction.