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How to Evolve Every Unit in Anime Expeditions (All 13 Recipes)

verified · updated 2026-07-18 · Anime Expeditions
How to Evolve Every Unit in Anime Expeditions (All 13 Recipes) — Anime Expeditions
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Anime Expeditions currently confirms 13 unit evolutions, and every single one is gated behind that unit's own Unit Trial, a fixed-team boss encounter built specifically around the unit being evolved. Clearing the trial hands you the unique item the evolution needs; the rest of the recipe is a mix of colored Sprites, sometimes a Rainbow Sprite, and Gold, scaled to the unit's rarity.

This guide lists all 13 confirmed recipes in full, grouped by rarity, so you can see exactly what to stockpile before starting a Unit Trial instead of discovering a missing material mid-farm. For a strategic framework on which unit to evolve first when materials are tight, see the Evolution Priority guide instead; this page is the complete reference list.

How the evolution system works

Selecting a unit that has an evolution available shows exactly which materials are still missing. Most recipes combine several colors of Sprite (Red, Blue, Green, Purple, Yellow, Pink), often a Rainbow Sprite, a Gold cost and one unique item earned only from that unit's Unit Trial. Sprite colors are capped at 125 in your inventory each, and Rainbow Sprite caps at 50, so hoarding for your entire roster at once isn't realistic.

Colored Sprites craft from plain Grey Sprites at a 5:1 ratio, and a Rainbow Sprite costs one of every colored Sprite (30 Grey Sprites' worth) plus Gold to combine, making Grey Sprite the real bottleneck behind most evolutions rather than the colored Sprites themselves.

Evolving a unit adds extra stat tiers beyond its base form's cap and, on many units, brand-new passive abilities the base form never had. It does not touch a unit's rolled Trait or Stat Potential grade; those carry over unchanged, so a poorly rolled unit stays poorly rolled after evolving unless you separately reroll it.

Secret-rarity evolutions (2)

Secret evolutions are the most expensive tier, each costing 20 of three Sprite colors, 3 Rainbow Sprites and 10,000 Gold on top of their unique Unit Trial item, roughly double the Rainbow Sprite and Gold cost of a Mythic or Exclusive evolution.

  • 8th Sword to 8th Sword (Berserk): 1 duplicate 8th Sword, the 8th's Sword quest item from its Unit Trial, 20 Red Sprite, 20 Blue Sprite, 20 Green Sprite, 3 Rainbow Sprite, 10,000 Gold. Adds 2 tiers (T8 to T10) and grants Dismemberer's Rush and The Nameless Demon.
  • Shadow to Shadow (Divine): 1 duplicate Shadow, 20 Blue Sprite, 20 Green Sprite, 20 Red Sprite, 3 Rainbow Sprite, 10,000 Gold. Adds 2 tiers (T8 to T10) with no new passive, gains coming purely from extra tiers and higher per-tier stats.

Exclusive-rarity evolutions (2)

Exclusive evolutions mostly follow the standard Mythic-tier pattern, with one notable exception in True Saint's recipe below.

  • Crimson to Crimson (Brother): 1 duplicate Crimson, 20 Red Sprite, 20 Pink Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T7 to T9) and grants Crimson Pool.
  • True Saint to True Saint (Holy): 1 duplicate True Saint, the Holy Pendant from its Unit Trial in King's Tomb, 5 of each of the six colored Sprites (Red, Blue, Green, Purple, Yellow, Pink), 1 Rainbow Sprite, 5,000 Gold. The only recipe spreading its cost evenly across all six colors instead of stacking two. Adds 3 tiers (T8 to T11) with no new passive.

Mythic-rarity evolutions (9)

Every Mythic evolution below follows the same base pattern: 20 of two Sprite colors, 1 Rainbow Sprite, 5,000 Gold, plus a unique Unit Trial item.

  • Cursed Student to Cursed Student (True Love): Student ID, 20 Blue Sprite, 20 Purple Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T6 to T8) and grants Cursed Mimicry.
  • Elf Mage to Elf Mage (Unleashed): Cosmic Magic, 20 Blue Sprite, 20 Purple Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T6 to T8) and grants Overcharge.
  • Flame Emperor to Flame Emperor (Reincarnate): Burning Fruit, 20 Red Sprite, 20 Yellow Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T6 to T8) with no new passive.
  • Hollow to Hollow (Blaze): Elixir Of Life, 20 Red Sprite, 20 Green Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 3 tiers (T6 to T9) and grants Attack Flames.
  • Lady Giant to Lady Giant (Envy): Giant Hammer, 20 Green Sprite, 20 Yellow Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T6 to T8) and grants Stone Wall.
  • Puppet to Puppet (Telekinetic): Puppet Heart, 20 Pink Sprite, 20 Purple Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 2 tiers (T6 to T8) and grants Puppet Creation.
  • Reaper to Reaper (Released): Hollowed Visor, 20 Red Sprite, 20 Yellow Sprite, 1 Rainbow Sprite, 5,000 Gold. The only evolution that raises a unit's rarity tier outright, from Legendary to Mythic. Adds 3 tiers (T6 to T9) and grants Critical Tempo and Mirage Swap.
  • Salmon Sorcerer to Salmon Sorcerer (Grade 1): Salmon, 20 Green Sprite, 20 Blue Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 3 tiers (T6 to T9) and grants Plummet.
  • String Demon to String Demon (Awakened): Joker Card, 20 Yellow Sprite, 20 Pink Sprite, 1 Rainbow Sprite, 5,000 Gold. Adds 3 tiers (T6 to T9) and grants String Sync.

What changes when a unit evolves

Beyond the raw tier increase, roughly half of the 13 confirmed evolutions add a brand-new passive the base form never had: 8th Sword, Cursed Student, Elf Mage, Hollow, Lady Giant, Puppet, Reaper and String Demon all gain at least one new passive on evolution. Crimson gains an additional passive alongside its existing one, while Flame Emperor, Shadow and True Saint gain no new passive at all, their evolutions being purely extra tiers and higher stats per tier.

An evolved unit keeps its base rarity's origin banner and its element and archetype unchanged. Some evolutions also unlock cosmetic skins that only apply to the evolved version, so evolving first is a prerequisite for skinning that unit later on units where that applies.

Sprite and Gold cost patterns worth knowing

Rainbow Sprite is required in every one of the 13 recipes, usually just 1, except for the two Secret evolutions, which each need 3. Since Rainbow Sprite crafts from one of every colored Sprite plus Gold, it tends to be the material that decides which evolution you can actually finish first, not the 20-count colored Sprites, which build up naturally from regular Daily and Weekly Challenge clears.

Gold scales cleanly with rarity: 5,000 Gold for every Mythic and Exclusive evolution except True Saint, and 10,000 Gold for both Secret evolutions. Budgeting Gold alongside Sprites matters just as much as the Sprite farm itself, especially early on when Gold also competes with equipment crafting costs.

Which evolution to prioritize first

With 13 recipes competing for the same capped Sprite pool, evolving your confirmed main damage carry first is the standard advice, since it's the unit most likely to also be your Trait Crystal reroll target, letting both investments compound on the same slot. A money unit is the other common early pick if you own one, since several evolutions improve Yen income rather than combat stats and effectively pay for themselves across the rest of your progression. See the Evolution Priority guide for the full reasoning behind that ordering.

FAQ

How many units can currently evolve in Anime Expeditions?

13 confirmed evolutions exist: Crimson, 8th Sword, Cursed Student, Elf Mage, Flame Emperor, Hollow, Lady Giant, Puppet, Reaper, Salmon Sorcerer, Shadow, String Demon and True Saint.

What is a Unit Trial?

A solo instance that hands you a fixed team built specifically around the unit you're evolving, then throws it against a boss with tuned elemental resistances. Clearing it awards the unique item that evolution needs; every one of the 13 confirmed evolutions requires clearing its unit's Trial.

How much Gold does it cost to evolve a unit?

5,000 Gold for every Mythic and Exclusive-rarity evolution except True Saint, and 10,000 Gold for both Secret-rarity evolutions, 8th Sword and Shadow.

Does evolving a unit change its Trait or Stat Potential?

No. Evolution only affects tier cap and passives. A unit's rolled Trait and Stat Potential grade carry over unchanged, so a poorly rolled unit stays poorly rolled after evolving unless you separately spend a Trait Crystal or Stat Reroll on it.

What materials does Elf Mage need to evolve into Elf Mage (Unleashed)?

1 duplicate Elf Mage, 1 Cosmic Magic (from its Unit Trial), 20 Blue Sprite, 20 Purple Sprite, 1 Rainbow Sprite and 5,000 Gold, adding 2 tiers and the new Overcharge passive.

Which evolution is the most expensive to complete?

8th Sword and Shadow, the two Secret-rarity evolutions, cost the most: 20 of three Sprite colors, 3 Rainbow Sprites and 10,000 Gold each, roughly double the Rainbow Sprite and Gold cost of any Mythic or Exclusive evolution.

Can Reaper evolve into a higher rarity?

Yes. Reaper is the only unit whose evolution changes its rarity tier outright, going from base Legendary to Mythic once it becomes Reaper (Released), on top of the usual tier and passive gains.

Why does True Saint's evolution need different materials than everyone else?

True Saint (Holy) is the one outlier recipe, spreading its Sprite cost across all six colors at 5 each instead of stacking 20 of just two colors like every other Mythic and Exclusive evolution. The Gold cost and single Rainbow Sprite requirement stay the same.

Do I need to keep the base unit after evolving it?

The evolution consumes 1 duplicate copy of the base unit alongside the other materials, transforming your original unit into its evolved form; it doesn't require you to own two separate copies afterward.

Source-checked

This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.