Anime Expeditions Best Early Team Comps
A team in Anime Expeditions fills five slots, and the early game is less about which specific units you own (your gacha luck will not match anyone else's) and more about covering the right roles with whatever Rare and Epic units you already have. Rare units make up nearly 75% of every Standard and Mini Banner pull, so a new account typically has several to choose from within the first few hours.
This guide covers team-building fundamentals for the early game: damage coverage, a dedicated support slot, and whether a money unit belongs on your active team at all.
Cover both archetypes, not just elements
Units in Anime Expeditions carry both an element (Hydro, Flame, Gale, Storm, Dark, Terra, Neutral, Light, or the non-combat Farm) and an archetype (Physical, Magical or the rarer Psychic). Early Rare units span both major archetypes: Carrot, Curly Brow and Rubber Boy are Physical, while Kid Assassin, Reishi Archer and Thunder Shinobi are Magical, so a beginner roster is rarely forced into one archetype by accident.
Because enemy resistances can favor one archetype over another on a given stage, a team built entirely from one archetype is more likely to hit a bad matchup. Two or three of your five slots covering the other archetype is a reasonable early insurance policy even before you start optimizing around specific enemy types.
Mix single-target and area hitboxes
Every unit's skill has a hitbox shape (Line, Circle, Cone or Full-width) and a hit count. Early Rare units mostly hit in small circles or short lines covering 3 to 5 targets, which is enough for regular waves but weak against large groups.
As you unlock Epic-tier units, look for wider hitboxes and higher hit counts to handle crowded waves, and keep at least one focused single-target hitter for stages with tanky Elite or Boss-type enemies rather than relying entirely on area coverage.
Add a support unit once you can
Some Legendary units carry the Buff element, a non-combat support element separate from the nine damage-dealing elements, and grant team-wide passive bonuses like a flat damage buff to all units sharing an archetype within range. A support unit does not add its own big damage number, but its passive multiplies the output of everything else in range, which usually beats adding a sixth damage unit once you have four or five already placed.
If you do not have a support unit yet, prioritize completing enough content to reach one on a banner or through story progression rather than substituting a second money unit or a redundant damage unit in that slot.
Should a money unit take a team slot?
Money-element units generate Yen every wave instead of dealing damage, and at least one confirmed money unit is obtainable through the free 10-summon reward from the first quest chapter, making it one of the first units most new accounts actually own.
Early on, when Gold demand for crafting and evolutions is high and your damage output is not yet the bottleneck to clearing a stage, running one money unit in your five slots is a reasonable trade. Once your remaining four units can comfortably clear content on their own, that fifth slot is usually better spent on another damage or support unit, with money-unit farming pushed to dedicated low-difficulty stages instead.
Don't ignore the free structure unit
A dedicated Turret-type structure exists as a Rare unit with a placement limit of 1 and no summon-banner requirement, functioning as a baseline damage source separate from your gacha roster. It will not carry a team on its own, but it is a reliable filler that does not compete with your Sprite material budget the way an evolved gacha unit does.
FAQ
Should I run all Physical or all Magical units on my early team?
No. Because enemy resistances can favor one archetype over another, mixing Physical and Magical units across your five slots is safer than committing entirely to one, especially before you know a stage's specific enemy composition.
Is it worth keeping a money unit on my active team?
Early on, yes, especially if your other four units can already clear content comfortably; the Yen income helps fund crafting and evolutions. Once damage output becomes your bottleneck, swap the money unit out for another damage or support unit and farm Yen on dedicated low-difficulty stages instead.
How many team slots does Anime Expeditions give you?
Five, with additional slots unlocking through account progression. Early on, most new accounts fill them with whichever Rare and Epic units they have already pulled.
Source-checked
This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.