Dual Blades
Dual Blades break VV: Ultimatum's usual weight-class rules. They deal 16 damage and 15 posture damage per hit - Hammer-class numbers - but with Average attack speed and a Short attack duration, the quickest recovery documented on any weapon. Add an Extremely Long stun on hit and you get a weapon that hits like a heavy while staying safe like a light blade.
The balancing factor is the critical: it cannot be used as a riposte after a parry (Riposte Critical: No), cutting Dual Blades out of the parry-punish economy that heavier weapons rely on. In exchange, that critical recharges every 5 seconds - the shortest documented critical cooldown in the game - so raw critical uptime is unmatched even if it never plugs into a parry.
With Long range rounding out the kit, the documented profile suggests an aggressive skirmisher: high per-hit numbers, fast-recovering strings, huge stun windows to chain pressure, and a spammable critical - trading away only the riposte payoff. Community documentation captures a skin variant; the weapon carries no faction tag, so no restriction is documented.
Details
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FAQ
What makes Dual Blades unusual?
Heavy-weapon damage (16/15) with the shortest documented attack duration and an Extremely Long stun on hit - plus a 5-second critical cooldown, the fastest in the game.
Can Dual Blades riposte after a parry?
No - their critical is documented as non-riposte-capable, which is the weapon's main trade-off.
Are Dual Blades faction-locked?
No faction tag appears in community documentation, so no restriction is documented.
Other weapons
Source-checked
Compiled from community documentation and cross-checked sources; values pending in-game verification. updated · GuideDex staff. Report a correction.