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MythFall Launch Day Guide - What Carries Over & What to Do First

verified · updated 2026-07-10 · MythFall

MythFall's free release lands July 10, 2026 on PC and mobile. This guide compiles what the developers have actually said happens at launch - what carries over, what's inside the day-one build, and where to watch for announcements - so your first session is spent playing, not guessing.

Everything here is sourced from the official developer videos (April 6 gameplay reveal, July 3 Act One video, July 7 countdown) plus clearly labeled press-reported details; all of it gets a same-day verification pass at launch.

What carries over from the early opening

The developer stated it directly in the July 7 countdown video: in the AFK World you can 'stack up on rewards, such as rerolls, Astro shards, which is our in-game currency, and other benefits that will immediately help you on release.' So race rerolls and shards earned before July 10 are meant to be waiting for you at launch. (Naming caveat: the developer says 'Astro shards' on video, while codes coverage writes 'Astral Shards' - we reconcile the spelling in-game on day one.)

The official early-access rewards list, read from the developer announcement by creators, is bigger than the shard stack: 2x Gold, 2x XP, Astral Shards, and an exclusive in-game title for early-access players (creator-read). That announcement is also the first dev-side confirmation of Gold as a currency name - matching what the pre-release codes were reported to grant.

How fast the AFK World pays out: pre-release footage shows a random reward roll landing 'every couple minutes' while you idle (shown-in-video). The exact interval and the reward table are not documented - only the cadence - so treat per-hour math as guesswork until we time it in-game.

Nothing has been stated about tutorial completion or character data carrying over - treat anything beyond the AFK World reward stack as unconfirmed until verified.

What to do first

Based on the developer's own description of the launch flow:

  • Launch from the official page only - place ID 121542246511405 by Cosmos Games; copycat experiences with the same name exist
  • Finish the tutorial if you haven't - the developer confirms the main world unlocks when the tutorial is done
  • Spend your stacked rerolls in character customization, where you roll for races and magics - rare races change both stats and cosmetics (see our races pages). Budget note: the 'Advanced' eye customization tier is Robux-locked (price unshown pre-release) - the first documented Robux purchase in the game (shown-in-video)
  • Start the Act One questline on Island One - acts are the chapters that unlock lore, mobs and bosses
  • Make your first talent choice - the official Act 1 roadmap lists a talent system with your 'first talent choice' during Act 1 (creator-read; how talents work is not yet documented)
  • After (or between) acts, branch into mission boards, side quests, dungeons and PvP - the developer's list of post-act progression
  • Expect day-one mechanics announced for Act One: a new rush attack, new fist fighting styles, new weapon types, swimming and wall launching

Systems confirmed by the official roadmap

The developer's early-access roadmap (posted on the official Discord, read independently on video by two creators) names systems beyond what the tutorial showed. All creator-read from the official announcement, pending in-game verification:

  • Talent system - your 'first talent choice' lands during Act 1; the nature of talents is undocumented
  • Rush attack - a new combat mechanic named in the Act 1 announcement (never demonstrated in any pre-release footage)
  • Blacksmith, mining and a vendor shop - economy systems arriving with the Act 2 phase, upgrading earlier single-source descriptions to official-roadmap status; Gold is dev-confirmed as a currency
  • Evasion - a PvP-only mechanic from the Act 3 roadmap, distinct from the Q dodge; details unknown
  • Achievements system - also listed in the Act 3 roadmap
  • Monetization documented so far: the Robux-locked 'Advanced' eye customization tier is the only confirmed Robux purchase; no gamepass or price has surfaced in any documented source

Codes: redemption opens at launch

The in-game redemption system is not part of the early opening - it opens with the full release. Seven pre-release codes are circulating (see our codes page for per-code status), expected to grant Gold, XP boosts, Astral Shards and titles per pre-release reporting. Enter codes exactly as written - reporting describes the system as strict about capitalization and spacing.

Where announcements drop

The Cosmos Games Discord (discord.gg/cosmosgames) is the primary hub - the developer directs players there in every video, new codes are posted there, and joining the Roblox group was part of the access flow. There is no public Trello. Video announcements land on the GhostInTheCosmos YouTube channel - the next one was announced as a magic devlog - and the studio also posts on X as @CosmosGamesRBLX.

Platform notes for day one: PC and mobile, with console framed by the developer as a future expansion. Mobile shipped during the early opening and the team is actively asking for feedback on its layout, optimization and feel - launch day is the time to give it. Controller support is press-reported.

FAQ

What time does MythFall release on July 10?

No hour has been announced - only the date. Watch the Cosmos Games Discord and the official game page; this wiki updates the moment the servers open.

Do AFK World rewards really transfer to the full game?

Yes, per the developer's own words in the July 7 countdown video - rerolls, Astro Shards and other benefits are described as immediately helping you on release. The official early-access rewards list adds 2x Gold, 2x XP and an exclusive title (creator-read), and pre-release footage shows AFK reward rolls landing every couple of minutes. We verify the exact amounts in-game on day one.

Should I redeem codes immediately?

Once redemption opens, yes - milestone codes in games like this often expire. All seven known codes are listed with status on our codes page; type them exactly, the system is reportedly case-sensitive.

Is MythFall on console on July 10?

No - the July 3 developer video frames console as a future expansion. Day one is PC and mobile.

Source-checked

This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.