Chorus Cultist (Short Sword, Story, Lv. 48)
Chorus Cultist (Short Sword, Story, Lv. 48) appears as a scripted encounter during the story questline (Act 3). It is a Normal-class enemy at level 48, running 1× Health Budget and 1× Defense Budget against the 250 base HP of the Chorus Cultist template (Mythfall does not expose a single final HP value client-side - budgets scale the base). Its design target is roughly a 20-second time-to-kill at this tier under baseline dungeon-difficulty math. A kill pays out 100 gold and 0 XP at this level/context; Mastery progress toward its weapon is 80. Aggro radius is 60 studs, engaging with an attack range of about 7 studs.
Chorus Cultist (Short Sword, Story, Lv. 48) has 5 moves recorded in the client data: ThreeSwings, Frenzy, PunchCombo, BlowDart, HeavyAttack. Its hardest-hitting move is HeavyAttack (229 damage, 44 posture, 4.5s cooldown). Watch for block breaker hits that punish turtling behind a raised guard. Its posture/stagger threshold is 110 in this spawn. Notable drops: Verdant Bone Fragment 55% · Ritual Cloth 55% · Verdant Bone Relic 20%.
Details
Moveset
Drops
FAQ
What level is Chorus Cultist in Mythfall?
This appearance (Chorus Cultist (Short Sword, Story, Lv. 48)) is level 48, a Normal-class enemy in Story content - part of the story questline. Mythfall reuses the same chorus cultist enemy template at several levels across the game, so other appearances of Chorus Cultist can be higher or lower level.
Can you parry Chorus Cultist's attacks?
Yes for some of it - ThreeSwings, Frenzy, PunchCombo are tagged parryable in the client data. The rest of its kit uses block breaker or ranged hits that behave differently, so don't parry on reflex.
What does Chorus Cultist drop?
Best documented drop for this spawn is Verdant Bone Fragment at 55%. Full table: Verdant Bone Fragment (55%), Ritual Cloth (55%), Verdant Bone Relic (20%), Elderbark (20%).
Other enemies
Source-checked
Extracted from Mythfall client data. HP shown as base template HP x variant Health Budget; Mythfall does not expose a single computed max-HP value client-side, so no final HP number is published. updated · GuideDex staff. Report a correction.