Heal
verified 2026-07-12 · Catch a Brainrot moves
Heal costs 2 Charges to use, confirmed directly from its in-game move reference card, which also confirms its effect in full: it heals the user.
It's the most common sustain option documented across brainrot kits - the slot that separates a handful of Rares and Epics from the purely offensive majority. One Demonicedon pull's Heal was clocked at roughly 90 HP restored per use in launch-window footage.
Details
Charge cost2 Charges
TypeHealing
Confirmed effectHeals the user
Used by (documented)Demonicedon, Ecco Cavallo Virtuoso, Goatini Freezini, Penguino Cocosino, Rhino Toasterino
Community rankingCalled out as a top-tier sustain pick in an independently published compendium, best used after blocking damage or creating distance
FAQ
How many Charges does Heal cost?
2 Charges, confirmed from its in-game move reference card.
What does Heal do?
Heals the user, confirmed directly on its reference card. One documented use restored roughly 90 HP.
Other moves
Source-checked
Charge cost and effect text both confirmed directly from the move's in-game reference card, and corroborated by an independently published ability compendium. updated · GuideDex staff. Report a correction.