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Heal

verified 2026-07-12 · Catch a Brainrot moves

Heal is a 2-Charge sustain move in Catch a Brainrot that heals the user.

Heal costs 2 Charges to use, confirmed directly from its in-game move reference card, which also confirms its effect in full: it heals the user.

It's the most common sustain option documented across brainrot kits - the slot that separates a handful of Rares and Epics from the purely offensive majority. One Demonicedon pull's Heal was clocked at roughly 90 HP restored per use in launch-window footage.

Details

Charge cost2 Charges
TypeHealing
Confirmed effectHeals the user
Community rankingCalled out as a top-tier sustain pick in an independently published compendium, best used after blocking damage or creating distance

FAQ

How many Charges does Heal cost?

2 Charges, confirmed from its in-game move reference card.

What does Heal do?

Heals the user, confirmed directly on its reference card. One documented use restored roughly 90 HP.

Other moves

Source-checked

Charge cost and effect text both confirmed directly from the move's in-game reference card, and corroborated by an independently published ability compendium. updated · GuideDex staff. Report a correction.