GGuideDex

Catch a Brainrot Moves

21 entries

Every named battle move brainrots can use, with confirmed Charge costs read from each move's in-game reference card, plus which brainrots are documented using it.

Arm
Arm
Arm is a 5-Charge offensive move in Catch a Brainrot and one of the most expensive documented moves, used by Dragono Demonico as its heaviest hit.
Bats
Bats
Bats is a 3-Charge offensive move in Catch a Brainrot, confirmed from its in-game move reference card but not yet documented on any specific brainrot's kit.
Bite
Bite
Bite is a 3-Charge offensive move in Catch a Brainrot that bites the opposing brainrot for direct damage.
Bomb
Bomb
Bomb is a 4-Charge offensive move in Catch a Brainrot that throws a bomb at the opponent for heavy damage.
Charge
Charge is the free, universal first move slot in Catch a Brainrot, generating 1 Charge for a brainrot's other three cost-gated abilities.
Feathers
Feathers
Feathers is a 2-Charge offensive move in Catch a Brainrot that whirls a storm of feathers into the enemy brainrot for damage.
Fire Blast
Fire Blast
Fire Blast is a 4-Charge offensive move in Catch a Brainrot that fires a powerful fire blast at the opponent for heavy damage.
Firework
Firework
Firework is a 4-Charge offensive move in Catch a Brainrot that launches fireworks at the opponent for heavy damage.
Fry
Fry
Fry is a 3-Charge offensive move in Catch a Brainrot that summons a frying pan and slams it down on the opposing brainrot for damage.
Grow A Garden
Grow A Garden
Grow A Garden is a 5-Charge lifesteal move in Catch a Brainrot that attacks the enemy and heals the user.
Heal
Heal
Heal is a 2-Charge sustain move in Catch a Brainrot that heals the user.
Match
Match
Match is a 4-Charge offensive move in Catch a Brainrot that lights the opposing brainrot on fire for heavy burn damage.
Mr Beast
Mr Beast
Mr Beast is a 3-Charge offensive move in Catch a Brainrot that summons Mr Beast to hurl a large amount of money at the opponent for damage.
Shield
Shield
Shield is a 2-Charge defensive move in Catch a Brainrot that always moves first and blocks one enemy move.
Shoot
Shoot
Shoot is a 2-Charge offensive move in Catch a Brainrot that fires at the enemy brainrot for direct damage.
Splash
Splash
Splash is a 2-Charge offensive move in Catch a Brainrot that splashes the enemy brainrot with water for damage.
Sword
Sword
Sword is a 3-Charge offensive move in Catch a Brainrot that slashes the opposing brainrot with a large sword for damage.
Trident
Trident
Trident is a 2-Charge offensive move in Catch a Brainrot, confirmed from its in-game move reference card but not yet documented on any specific brainrot's kit.
Wheel Attack
Wheel Attack
Wheel Attack is a 3-Charge offensive move in Catch a Brainrot that summons a giant wheel to fall on the opposing brainrot for damage.
Whirlpool
Whirlpool
Whirlpool is a 6-Charge offensive move in Catch a Brainrot and the single most expensive documented move, engulfing the opponent in a wave of water for massive damage.
Zap
Zap
Zap is a 3-Charge offensive move in Catch a Brainrot that fires a lightning bolt at the opponent for damage.