Anime Expeditions Beginner Guide
Anime Expeditions is a wave-based tower defense with a gacha unit collection layered on top, so the early game is really two tracks running at once: clearing story stages for gems and experience, and building up a roster through summons, evolutions and trait rerolls. New players coming from similar anime-crossover tower defense games will recognize most of the systems, but a few sequencing decisions in the first hour matter more than the rest.
This guide lays out that sequence in three stages: your first 30 minutes (getting a stable starting roster), your first day (finishing early story content and hitting the Beginner Banner pity), and your first week (unlocking evolutions, raids and Expeditions around level 20).
First 30 minutes
Before doing anything else, redeem any active codes for a free head start on gems and reroll currency, and join the game's community group and Discord if you plan to keep playing; both are common places for future code drops.
Check the AFK Chamber (also called the Time Chamber) early. It is a passive rewards space you can leave your character sitting in while away from the game, so starting it running costs nothing and pays off over hours.
Every new account gets a free starter unit through early quests. It is not competitive against gacha pulls, but it fills a slot while you build up gems for real summons, so place it and move on rather than waiting to swap it in later.
Set your options before your first real stage clear: turn on Wave Skip so clears run faster, enable Auto Retry and Auto Next so stages chain without manual restarts, and enable ghost placement if available, which previews a unit's range before you confirm the spot.
First day
The first quest chapter rewards 10 free summons, which is enough to guarantee at least one of the game's confirmed money units (units that generate Yen passively instead of dealing damage). Use them as soon as they are available rather than saving them.
Clear Map 1, Acts 1 through 5, on Normal mode. Doing so is the fastest early path to Beginner Tickets and Essence, both of which feed directly into your next priority: the Beginner Banner.
The Beginner Banner spends Beginner Tickets instead of Gems, is locked to a curated roster of launch units, and carries its own pity: a guaranteed Mythic within 50 pulls and a guaranteed Legendary within 20. Its base rates are Rare 85%, Epic 10%, Legendary 4.9% and Mythic 0.1%. Because event quests hand out enough tickets to reach that pity naturally, most players land a free Mythic unit within their first day or two just from playing through the story.
Start clearing Normal and Hard on every story act you can reach. The first-time clear bonus on each act is much larger than a repeat clear, so early story progress is the single most gem-efficient thing you can do (see the Gem Farm Methods guide for the full priority order).
First week
Once you have a few units you actually want to keep, start evolving them through Unit Trials rather than spreading Essence and Sprite materials thin across your whole roster. Evolution materials are capped in your inventory (125 per Sprite color), so hoarding indefinitely is not an option; read a unit's evolved passive before committing so you know what you are trial-ing for.
Trait rerolls become worth spending on your main damage dealer once you have a stable team; see the Trait Reroll Strategy guide for the full odds and the case for and against chasing Unbound early.
Somewhere around level 20 to 25, raids and the Expeditions game mode unlock. Both are meaningfully harder than story content and are where end-game currency sinks like the Secret unit pity (10,000 summons on the Standard Banner) start to matter.
By the end of your first week, a reasonable goal is: one or two evolved Mythic-or-better units, a full 5-slot team with no empty slots, Wave Skip and Auto Retry left on permanently, and enough gem-farming routine (see Gem Farm Methods) that Beginner Banner and Standard Banner pity both keep climbing in the background.
FAQ
What should I do in my first 10 minutes of Anime Expeditions?
Redeem any active codes, start the AFK Chamber running, place your free starter unit, and turn on Wave Skip, Auto Retry and Auto Next in the options before your first real stage clear.
How do I get my first Mythic unit?
Clear Map 1 Acts 1 through 5 on Normal for Beginner Tickets, then spend them on the Beginner Banner. It has its own pity system that guarantees a Mythic within 50 pulls, and event quests hand out enough tickets to reach that pity through normal play.
When do raids and Expeditions unlock?
Around level 20 to 25, after you have made solid progress through early story content.
Source-checked
This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.