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Anime Expeditions Beginner Guide: Your First 24 Hours

verified · updated 2026-07-18 · Anime Expeditions
Anime Expeditions Beginner Guide: Your First 24 Hours — Anime Expeditions
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The first 24 hours in Anime Expeditions decide how fast you reach your first Mythic unit, and the sequence matters more than the total time spent. This guide breaks that window into four checkpoints, hour 0 to 1, hour 1 to 6, hour 6 to 24 and beyond, built specifically around the Beginner's Path questline and the Beginner Banner's pity system rather than general story pacing.

It also answers a question a lot of players coming from other gacha games ask on day one: does account rerolling work here? The short answer is no, not in the traditional sense, and understanding why changes how you should treat your very first pulls.

Hour 0 to 1: setup before your first summon

Redeem any active codes before doing anything else; they typically hand out a mix of Gems, Trait Rerolls and reroll materials with no cost to claim. Join the official Discord too, since community-role codes and milestone codes often surface there before anywhere else.

Start the AFK Chamber (also called the Time Chamber) running immediately. It generates passive rewards while you're away, so leaving it idle during your first session is free progress lost.

Turn on Wave Skip, Auto Retry and Auto Next in the options menu, and enable ghost placement if it's available, which previews a unit's range before you commit to a tile. These four settings make every stage clear faster for the rest of the game, not just your first day.

Open Beginner's Path from the event menu. Its first quest asks for 10 summons from any banner and rewards a free Epic-rarity money unit, Stone Alchemist, alongside Gold, Gems and a Stat Reroll, so your very first 10 pulls double as both your starting roster and a completed quest.

Why there's no traditional account reroll in Anime Expeditions

In mobile gacha games, rerolling usually means deleting a fresh account and pulling again until you land a strong opening roster. Anime Expeditions runs on a Roblox account that persists across sessions, so there's no equivalent delete-and-restart loop, and trying to manufacture one by creating throwaway Roblox accounts wastes far more time than it saves given how generous the Beginner's Path and Beginner Banner already are.

The functional replacement for rerolling here is patience with the systems the game already gives new accounts: your first 10 guaranteed summons, the Beginner's Path quest rewards, and the Beginner Banner's short 50-pull Mythic pity. Instead of asking which starting roster to reroll for, the real decision on day one is which of your actual pulls to prioritize evolving and placing.

Hour 1 to 6: clearing toward the Beginner Banner

Clear Map 1, Acts 1 through 5, on Normal mode. This is the fastest path to Beginner Tickets and Essence, the currencies that fund the Beginner Banner, and it also completes several early Beginner's Path quests along the way.

Finish Beginner's Path Chapter 1 and Chapter 2. Chapter 1 covers your first 10 summons, early story clears and equipping your first gear piece; Chapter 2 pushes into Hard mode story clears, a Trait roll and a Stat Potential roll. Completing each chapter pays 25 Beginner's Tickets and 25 Sprite (Grey) on top of the individual quest rewards, which is enough ticket income to meaningfully dent the Beginner Banner's pity on its own.

Spend Beginner Tickets on the Beginner Banner as you earn them rather than stockpiling. Its rates (Rare 85%, Epic 10%, Legendary 4.9%, Mythic 0.1%) are friendlier than the Gem banners, and its pity, a guaranteed Legendary within 20 pulls and a guaranteed Mythic within 50, is short enough that there's little reason to wait.

Hour 6 to 24: pity math and what to keep

The Beginner Banner's 50-pull Mythic pity is the single most important number in your first day. Between the free 10-summon reward, the Chapter 1 and 2 ticket bonuses and normal Beginner's Path questing, most accounts reach that 50-pull threshold well within their first day, meaning a guaranteed Mythic unit is realistically free.

Once you have a Mythic, don't spread evolution materials across your whole roster yet. Decide which unit you're actually going to place every stage and start routing Sprite drops toward that one unit; the evolution guide has the exact material costs once you're ready to commit.

Keep the free Stone Alchemist from Beginner's Path's first quest in your active team early. Money-element units generate Yen every wave instead of dealing damage, and Gold demand for crafting and evolutions is high enough in the first day that a dedicated income slot pays for itself quickly.

Common day-one mistakes

New accounts lose more time to a handful of repeatable mistakes than to bad luck. Avoid these in your first 24 hours:

  • Spending Gems on Standard or Mini Banner before finishing Beginner's Path and exhausting Beginner Tickets, since Beginner Banner pity is far cheaper to reach and doesn't cost premium currency
  • Evolving or feeding Sprite materials into a bench unit before your confirmed main damage carry, since Sprite colors cap at 125 each in your inventory
  • Leaving Wave Skip, Auto Retry and Auto Next off, which slows down every single clear for no benefit
  • Forgetting to start the AFK Chamber before logging off
  • Skipping the Discord and missing early code drops, especially community-milestone codes that only run for a limited window
  • Rerolling Traits on early Rare or Epic units instead of saving Trait Crystals for a unit you're confident is a long-term keeper

What to spend your first real Gems on

Once Beginner Tickets run out, your first Gem decisions should go toward Standard Banner over Mini Banner if you're playing the long game, since Standard is the only banner that can ever produce a Secret unit and its Legendary and Mythic pity match Mini Banner exactly. If you're chasing a specific featured Mythic instead, Mini Banner's 30-minute refresh cycles through lineups twice as fast as Standard's hourly rotation.

Resist the urge to spend Gems in small batches. Because pity only resets when you actually receive a matching rarity, pulling in bulk toward a specific pity target is just as efficient as spreading pulls across many short sessions, so there's no rush to spend Gems the moment you have 50 of them.

Your first-24-hour checklist

Use this as a quick self-check before you close the game on day one:

  • Codes redeemed and Discord joined
  • AFK Chamber running, Wave Skip and Auto settings on
  • Beginner's Path Chapter 1 and Chapter 2 completed
  • Map 1 Acts 1 to 5 cleared on Normal
  • Beginner Banner pulled down to zero Beginner Tickets
  • At least one Mythic unit identified as your main carry
  • Free Stone Alchemist placed in your active team

FAQ

Can I reroll my account in Anime Expeditions?

Not in the traditional gacha sense. The game runs on a persistent Roblox account rather than fresh app installs, so there's no delete-and-restart loop. The closest equivalent is working through the Beginner's Path questline and Beginner Banner, both generous enough that manufacturing throwaway accounts isn't worth the time.

How do I get my first Mythic unit as fast as possible?

Clear Map 1 Acts 1 through 5 on Normal and finish Beginner's Path Chapters 1 and 2 for Beginner Tickets, then spend them on the Beginner Banner. Its Mythic pity is only 50 pulls, and quest rewards are tuned to hand out roughly that many tickets within a single day.

What should I do in my first hour of Anime Expeditions?

Redeem active codes, join the Discord, start the AFK Chamber, turn on Wave Skip, Auto Retry and Auto Next in the options, and complete Beginner's Path's first quest for your free Stone Alchemist unit and starting resources.

Is the free Stone Alchemist worth keeping on my team?

Yes, at least early on. It's a Farm-element unit that generates Yen every wave instead of dealing damage, and Gold demand for crafting and evolutions is high enough in your first day that a dedicated income slot is worth the team spot until your other four units can clear content comfortably on their own.

How many Beginner Tickets do I need for a guaranteed Mythic?

50 Beginner Tickets triggers the Beginner Banner's Mythic pity if you haven't already pulled one naturally. Between the free 10-summon reward and the Chapter 1 and 2 completion bonuses (25 tickets each), most new accounts reach that threshold within their first day of questing.

What is the biggest mistake new players make on day one?

Spending Gems on Standard or Mini Banner before finishing the free Beginner Banner pity, and spreading evolution Sprite materials across multiple units instead of committing to one main damage carry first.

Does Beginner's Path expire if I don't finish it fast?

No. Beginner's Path is a permanent questline rather than a time-limited event, so there's no deadline, but its rewards are most valuable to a fresh account, so working through at least the first two chapters in your first day is still the efficient play.

Should I evolve my starter Mythic unit immediately?

Only once you've confirmed it's your long-term main carry and you've gathered its required Sprites, unique item and Gold. Evolving too early with a shallow Sprite stockpile just delays the same evolution later, since materials cap at 125 per Sprite color.

Source-checked

This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.