Beginner's Path Event
Unlike the game's rotating Boost, Update, and Limited events, Beginner's Path is a permanent fixture aimed squarely at new accounts. It is organized into 5 chapters, each holding 5 to 6 individual quests covering a specific slice of the game, from early Story clears and Trait rolling in chapter 1 to Tournament participation and Raid clears by chapter 4, with chapter 5 finishing on Legendary trait rolls, stat transfers, and unit evolution.
Every individual quest inside a chapter pays a small but steady bundle, typically 100 Gold, 50 Gems, and either a Stat Reroll or Stat Lock, with a handful of quests layering in extra value like a free Epic-rarity unit, Stone Alchemist, from the very first quest, a 2-star Kunai equipment piece from chapter 1's story clear, and a Cloud mount from later chapter progress. Completing an entire chapter on top of its individual quests pays a larger milestone reward: chapters 1 and 2 each grant 25 Beginner's Tickets and 25 Sprite (Grey), while the later chapters shift toward bigger Gem and Trait Crystal payouts, climbing as high as 2,500 Gems and 10 Trait Crystal for finishing the final chapter.
The Beginner's Tickets earned from early chapters are the event's core hook: they spend on the dedicated Beginner's Banner, which is how new accounts land their first Mythic-rarity unit without needing to gamble on the standard gacha pools. Because Beginner's Path is permanent rather than time-limited, there is no risk of missing out on it the way there is with rotating events, though its value is naturally front-loaded for accounts still early in their progression.
Details
Chapter breakdown
Chapter 1 covers the basics: summoning 10 units from any banner, clearing the first and fifth acts of the School Grounds story, equipping a piece of gear, and feeding a unit its first 100 XP, with the opening quest alone handing out a free Stone Alchemist unit on top of its Gold and Gem payout.
Chapter 2 pushes into intermediate systems: clearing further story acts on Hard mode, rolling a trait, rolling a stat potential, claiming an Index reward, and claiming an Achievement. Chapter 3 moves toward the Beginner's Banner itself, opening with a quest to summon 10 times specifically on that banner alongside further story and stat potential progress. Chapter 4 introduces competitive and endgame-adjacent content, requiring Tournament participation, a high-grade stat potential roll, a Gold Shop purchase, a Challenge clear, and reaching unit level 25.
Chapter 5 closes the questline with its toughest asks: rolling a Legendary trait, performing a stat transfer, leveling a unit to 40, evolving a unit, and clearing a Raid, reflecting systems a brand-new account would not typically touch until well into their first few sessions.
Rewards
Individual quests inside each chapter reliably pay 100 Gold, 50 Gems, and a single Stat Reroll or Stat Lock, keeping a steady trickle of resources flowing throughout the whole questline. Chapter completion bonuses scale up as the chapters progress: chapters 1 and 2 each cap off with 25 Beginner's Tickets and 25 Sprite (Grey), a mid-questline milestone adds a Cloud mount alongside Trait Crystal, and the final two chapter completions jump to large Gem payouts of 1,500 and 2,500 respectively, paired with 5 and 10 Trait Crystal.
Best strategy
Because Beginner's Tickets from the early chapters feed directly into the Beginner's Banner, working through chapters 1 and 2 first maximizes how much Beginner's Banner currency is available before attempting a first Mythic pull. Since Beginner's Path is permanent and does not expire, there is no urgency to rush every quest immediately, but clearing it early is still recommended since its rewards are most impactful on a roster that has not yet built up its own resource stockpile.
FAQ
How do I get my first Mythic unit in Anime Expeditions?
Work through the Beginner's Path questline to earn Beginner's Tickets, then spend them on the dedicated Beginner's Banner, which is built specifically to give new accounts a guaranteed path toward their first Mythic-rarity unit.
How many chapters does Beginner's Path have?
5 chapters, each containing 5 to 6 individual quests plus a chapter-completion milestone reward, covering everything from early Story clears to Tournament participation and Raid clears.
Does Beginner's Path expire?
No, it is a permanent Starter Event rather than a time-limited one, so there is no deadline to complete its chapters, though its value is highest for accounts still early in progression.
What free unit does Beginner's Path give?
Completing the very first quest, summoning 10 units from any banner, grants a free Epic-rarity Stone Alchemist unit alongside Gold, Gems, and a Stat Reroll.
What are the best Beginner's Path rewards?
The Beginner's Tickets from chapters 1 and 2 for unlocking the Beginner's Banner, and the large Gem and Trait Crystal payouts from completing chapters 4 and 5, which scale up to 2,500 Gems and 10 Trait Crystal at the final chapter.
Can I claim all Beginner's Path rewards at once?
Yes, completed quest rewards across the questline support claiming all at once rather than needing to collect each individual quest reward separately.
Other events
Source-checked
Extracted from Anime Expeditions client data (events.json NewPlayerEvent Permanent and ClaimAllAllowed fields) and community wiki quest listings. updated · GuideDex staff. Report a correction.