Catch a Brainrot Type Chart - All 9 Types and Matchups
verified · updated 2026-07-13 · Catch a Brainrot
Catch a Brainrot's battle system runs on 9 types. A type-vs-type multiplier applies in combat, so knowing each type's matchups matters for building a team.
Type chart
Every type's strong-vs and weak-to matchups:
- Normal: strong vs (none), weak to Fighting
- Fire: strong vs Grass, Steel; weak to Water
- Water: strong vs Fire; weak to Grass, Electric
- Electric: strong vs Water; weak to (none)
- Grass: strong vs Water; weak to Fire
- Fighting: strong vs Steel, Normal; weak to Psychic
- Psychic: strong vs Fighting; weak to Dark
- Dark: strong vs Psychic; weak to Steel
- Steel: strong vs Dark; weak to Fighting, Fire
Key insights
What stands out once you line up all 9 types side by side:
- Electric has no listed weakness - the single strongest defensive typing in the chart, and a meta pick as a result.
- Fire and Fighting are the only types with two strong-vs targets each: Fire hits Grass and Steel, Fighting hits Steel and Normal.
- Normal is the weakest typing defensively - it has zero strong-vs targets of its own.
Important note
Type per brainrot is not yet documented publicly - this chart applies to the game's underlying battle system. The wiki will map each brainrot to its type once that data is verified.
FAQ
How many types are in Catch a Brainrot's battle system?
Nine: Normal, Fire, Water, Electric, Grass, Fighting, Psychic, Dark and Steel.
Which type has no weakness?
Electric - it has no listed weakness in the chart, making it the strongest defensive typing.
Which types hit the most targets?
Fire and Fighting, each with two strong-vs matchups - the rest of the chart has only one apiece.
Source-checked
This guide is written and source-checked by GuideDex staff against in-game testing and primary sources. updated · GuideDex staff. Report a correction.